#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# Disk.py
# encodig: utf-8
import sys
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
#from SOL4Py.opengl.ZOpenGLQuadric import *
#from SOL4Py.opengl.ZOpenGLMateria import *
from SOL4Py.opengl.ZOpenGLFog import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class OpenGLView(ZOpenGLView):
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
def initializeGL(self):
glEnable(GL_DEPTH_TEST)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMatrixMode(GL_MODELVIEW)
self.fog = ZOpenGLFog()
glFrustum(1 , -1 , -1 , 1 , 1 , 10);
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.0, 0.0)
glLoadIdentity()
glMatrixMode(GL_PROJECTION);
glFrustum(1 , -1 , -1 , 1 , 1 , 10);
self.fog.enable()
self.fog.mode(GL_LINEAR);
self.fog.color(0.0, 0.0, 1.0, 0.0);
self.fog.start(1.0);
self.fog.end(10.0);
glBegin(GL_POLYGON);
vertices = [
[ 0.0, -0.9 , -2.0],
[ 3.0, -0.9 , -7.0],
[ 0.0, 0.9 , -2.0],
[ 0.0, -0.9 , -2.0],
[-3.0, -0.9 , -7.0],
[ 0.0 , 0.9 , -2.0]
]
self.draw(vertices)
glEnd();
self.fog.disable()
glFlush()
def resizeGL(self, width, height):
side = min(width, height)
if side < 0: return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, width / height, 0.5, 40.0)
#glFrustum(1 , -1 , -1 , 1 , 1 , 10);
glMatrixMode(GL_MODELVIEW)
def draw(self, vertices_list):
for i in range(len(vertices_list)):
v = vertices_list[i]
glVertex3f(v[0], v[1], v[2])
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 380)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified: 2 Apr. 2019