SOL4Py Sample: LightedSphereOrbiter
|
#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# 2019/04/26
# LightedSphereOrbiter.py
# encodig: utf-8
import sys
import os
import math
import traceback
from PyQt5.Qt import QMutex
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLTimerThread import *
from SOL4Py.opengl.ZOpenGLLight import *
from SOL4Py.opengl.ZOpenGLMaterial import *
from SOL4Py.opengl.ZOpenGLSphere import *
from SOL4Py.opengl.ZOpenGLCircle import *
class MainView(ZApplicationView):
##
class OpenGLView(ZOpenGLView):
CIRCLE_ANGLE = 360;
INCREMENT = 2;
def __init__(self, parent=None):
super(ZOpenGLView, self).__init__(parent)
self.parent = parent
self.angle = 0
self.timerThread = None
self.renderingInterval = 40
self.mutex = QMutex()
def initializeGL(self):
self.quadric = ZOpenGLQuadric();
self.quadric.drawStyle(GLU_FILL);
self.quadric.normals(GLU_SMOOTH);
self.sphere = ZOpenGLSphere(self.quadric, None, 0.5, 40, 40)
self.circle = ZOpenGLCircle(0.0, 0.0, 0.0, 1.3);
self.timerThread = ZOpenGLTimerThread(self, self.renderingInterval);
self.timerThread.start();
def paintGL(self):
self.mutex.lock()
if (self.angle <(self.CIRCLE_ANGLE - self.INCREMENT) ):
self.angle += self.INCREMENT;
else:
self.angle = self.INCREMENT;
if (self.sphere != None):
pos = self.circle.getOrbitPosition(self.angle);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(-5.0, 10.0, 4.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glClearColor(0.0, 0.0, 0.0, 1.0);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glTranslate(0.0, 0.0, 0.0);
glColor(1.0, 1.0, 1.0); #green
self.circle.draw();
glTranslate(pos[0], pos[1], pos[2]);
light = ZOpenGLLight (GL_LIGHT0);
lightPosition = [-2.0, 0.0, -1.0, 1.0];
light.positionv(lightPosition);
white = [1.0, 1.0, 1.0, 1.0];
blue = [0.0, 0.0, 1.0, 1.0];
green = [0.0, 1.0, 0.0, 1.0];
shininess = 100.0;
material = ZOpenGLMaterial(GL_FRONT);
material.diffusev(green);
material.specularv(white);
material.shininess(shininess);
self.sphere.draw();
self.mutex.unlock()
def resizeGL(self, width, height):
if width == 0 or height == 0:
return;
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, width / height, 0.5, 40.0);
glMatrixMode(GL_MODELVIEW);
##
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(MainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 440)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified:28 Apr. 2019