SOL4Py Sample: MaterializedCubesRotationByKeyInput
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# MaterializedCubesRotationByKeyInput.py
# encodig: utf-8
import sys
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLMultiTexturedCube import *
from SOL4Py.opengl.ZOpenGLLight import *
from SOL4Py.opengl.ZOpenGLMaterial import *
from SOL4Py.opengl.ZOpenGLSolidCube import *
from SOL4Py.opengl.ZOpenGLWireCube import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class OpenGLView(ZOpenGLView):
CUBES = 4
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
self.angle = 0
def initializeGL(self):
glEnable(GL_DEPTH_TEST)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMatrixMode(GL_MODELVIEW)
black = [ 0.0, 0.0, 0.0, 1.0 ]
ambient = [ 0.5, 0.5, 0.5, 1.0 ]
diffuse = [ 0.2, 0.4, 0.8, 1.0 ]
specular = [ 1.0, 1.0, 1.0, 1.0 ]
emission = [ 0.8, 0.0, 0.0, 0.0 ]
lowShining = [ 10.0 ]
highShining = [100.0 ]
mat1 = ZOpenGLMateria(GL_FRONT, ambient, diffuse, specular, emission, lowShining)
mat2 = ZOpenGLMateria(GL_FRONT, black, diffuse, specular, black, lowShining)
mat3 = ZOpenGLMateria(GL_FRONT, black, diffuse, black, emission, highShining)
mat4 = ZOpenGLMateria(GL_FRONT, ambient, diffuse, specular, black, highShining)
self.materias = [mat1, mat2, mat3, mat4]
self.cubes = []
for i in range(self.CUBES):
if i%2 ==0:
self.cubes.append(ZOpenGLWireCube(self.materias[i], 0.5+0.2*i))
else:
self.cubes.append(ZOpenGLSolidCube(self.materias[i], 0.5+0.2*i) )
self.light = ZOpenGLLight(GL_LIGHT0)
self.light.position(10.0, 10.0, 10.0, 1.0)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.0, 0.0)
glLoadIdentity()
glTranslatef(0.0, 0.0, -1.0)
gluLookAt(2.0, 6.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
glEnable(GL_CULL_FACE)
glEnable(GL_LIGHTING)
for i in range(self.CUBES):
glPushMatrix()
glRotate(self.angle, 0.0, 1.0, 0.0)
glTranslate(-2.0+1.3*i, 0.5, 0.0+ 0.3*i)
self.cubes[i].draw()
glPopMatrix()
glFlush()
def resizeGL(self, width, height):
side = min(width, height)
if side < 0: return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, width / height, 0.5, 40.0)
glMatrixMode(GL_MODELVIEW)
def keyPressEvent(self, event):
if event.key() == Qt.Key_Left:
self.angle = self.angle - 2.0
if event.key() == Qt.Key_Right:
self.angle = self.angle + 2.0
self.update()
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
def keyPressEvent(self, event):
self.opengl_view.keyPressEvent(event)
pass
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 380)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified: 2 Apr. 2019