SOL4Py Sample: SolidSphere
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# SolidSphere.py
# encodig: utf-8
import sys
import numpy as np
#
sys.path.append('../')
from PIL import Image, ImageOps
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLLight import *
from SOL4Py.opengl.ZOpenGLMaterial import *
from SOL4Py.opengl.ZOpenGLGeometry import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class OpenGLView(ZOpenGLView):
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
gluLookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
glClearColor(0.0, 0.0, 0.0, 1.0)
glEnable(GL_CULL_FACE)
glEnable(GL_LIGHTING)
glEnable(GL_DEPTH_TEST)
light = ZOpenGLLight(GL_LIGHT0)
light.position(10.0, 10.0, 10.0, 1.0)
material = ZOpenGLMaterial(GL_FRONT)
material.specular(1.0, 1.0, 1.0, 1.0)
material.shininess(100.0)
geometry = ZOpenGLGeometry(None)
glPushMatrix()
material.diffuse(0.0, 0.0, 1.0, 1.0)
glTranslate(-1.0, -2.0, -6.0)
glRotate(-40.0, 1.0, 0.0, 0.0)
geometry.solidSphere(3.0, 40, 40)
glPopMatrix()
def resizeGL(self, width, height):
side = min(width, height)
if side < 0: return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
r = width/height
glFrustum(-r, r, -1.0, 1.0, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW)
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 380)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified: 2 Apr. 2019