SOL4Py Sample: SphereMapTextureCoordinateGenerationToSpere
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# SphereMapTextureCoordinateGenerationToSphere.py
# See: http://cse.csusb.edu/tongyu/courses/cs520/notes/texture.php
# encodig: utf-8
import sys
import os
import math
import traceback
import numpy as np
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtOpenGL import *
import OpenGL.GL as gl
from OpenGL.GL import *
from OpenGL.GLU import *
from PIL import Image, ImageOps
#
sys.path.append('../')
from SOL4Py.ZApplicationView import *
from SOL4Py.ZScalableScrolledImageView import *
from SOL4Py.ZVerticalPane import *
from SOL4Py.opengl.ZOpenGLImage import *
from SOL4Py.opengl.ZOpenGLSolidSphere import *
class MainView(ZApplicationView):
##
class OpenGLView(QGLWidget):
def __init__(self, parent=None):
super(QGLWidget, self).__init__(parent)
def initializeGL(self):
glShadeModel(GL_FLAT)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
self.filename = "./images/world.topo.bathy.200412.3x860x430.jpg"
self.createTexture(self.filename)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMatrixMode(GL_MODELVIEW)
glBindTexture(GL_TEXTURE_2D, 0)
def createTexture(self, filename):
self.id = glGenTextures(1);
glBindTexture(GL_TEXTURE_2D, self.id)
glPixelStorei(GL_UNPACK_ALIGNMENT, 4)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
#glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
#glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
self.image = ZOpenGLImage(filename, flip=False)
w = self.image.width
h = self.image.height
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, self.image.bytes)
self.sphere = ZOpenGLSolidSphere(None, 1.5, 30, 30)
def paintGL(self):
glEnable(GL_DEPTH_TEST)
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.2, 0.3)
glLoadIdentity()
gluLookAt(0.0, 2.0, 4.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
glBindTexture(GL_TEXTURE_2D, self.id)
glEnable(GL_CULL_FACE)
glCullFace(GL_BACK)
glEnable(GL_TEXTURE_2D)
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glPushMatrix()
self.sphere.draw()
glPopMatrix()
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, 0)
glFlush()
def resizeGL(self, width, height):
side = min(width, height)
if side < 0: return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
r = width/height
glFrustum(-r, r, -1.0, 1.0, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW)
##
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(MainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
# Show FileOpenDialog and select an image file.
def file_open(self):
options = QFileDialog.Options()
filename, _ = QFileDialog.getOpenFileName(self,"FileOpenDialog", "",
"All Files (*);;Image Files (*.png;*jpg;*.jpeg)", options=options)
if filename:
self.load_file(filename)
def load_file(self, filename):
self.opengl_view.createTexture(filename)
self.set_filenamed_title(filename)
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 440)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified:10 May 2019