SOL4Py Sample: StarSystemModel
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# StarSystemModel.py
# encodig: utf-8
import sys
import os
import math
import traceback
from PyQt5.Qt import QMutex
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLTimerThread import *
from SOL4Py.opengl.ZOpenGLLight import *
from SOL4Py.opengl.ZOpenGLMaterial import *
from SOL4Py.opengl.ZOpenGLSolidSphere import *
from SOL4Py.opengl.ZOpenGLCircle import *
CIRCLE_ANGLE = 360
INCREMENT = [ 1.0, 0.7, 0.5, 0.2 ]
NUMBER_OF_PLANETS = 4
class MainView(ZOpenGLMainView):
##
class OpenGLView(ZOpenGLView):
def __init__(self, parent=None):
super(ZOpenGLView, self).__init__(parent)
self.parent = parent
self.timerThread = None
self.renderingInterval = 30
self.mutex = QMutex()
def initializeGL(self):
self.angles = [0.0] * NUMBER_OF_PLANETS
for i in range( NUMBER_OF_PLANETS):
self.angles[i] = 30.0 * i
self.sun = None
self.planets = [None] * NUMBER_OF_PLANETS
self.orbits = [None] * NUMBER_OF_PLANETS
black = [ 0.0, 0.0, 0.0, 1.0 ]
ambient = [ 0.5, 0.5, 0.5, 1.0 ]
diffuse = [ 0.2, 0.4, 0.8, 1.0 ]
greendiffuse = [ 0.0, 1.0, 0.0, 1.0 ]
reddiffuse = [ 1.0, 0.0, 0.0, 1.0 ]
bluediffuse = [ 0.0, 0.0, 1.0, 1.0 ]
silverdiffuse = [ 0.8, 0.8, 0.8, 1.0 ]
specular = [ 1.0, 1.0, 1.0, 1.0 ]
emission = [ 0.8, 0.2, 0.0, 0.0 ]
lowShining = [ 10.0 ]
highShining = [100.0 ]
sunMateria = ZOpenGLMateria(GL_FRONT, black, diffuse, black, emission, highShining)
self.sun = ZOpenGLSolidSphere(sunMateria, 0.5, 40, 40)
self.orbits[0] = ZOpenGLCircle(0.0, 0.0, 0.0, 1.0)
self.orbits[1] = ZOpenGLCircle(0.0, 0.0, 0.0, 1.6)
self.orbits[2] = ZOpenGLCircle(0.0, 0.0, 0.0, 2.4)
self.orbits[3] = ZOpenGLCircle(0.0, 0.0, 0.0, 2.9)
materia = [None] * NUMBER_OF_PLANETS
materia[0] = ZOpenGLMateria(GL_FRONT, ambient, bluediffuse, specular, black, lowShining)
materia[1] = ZOpenGLMateria(GL_FRONT, ambient, silverdiffuse, specular, black, lowShining)
materia[2] = ZOpenGLMateria(GL_FRONT, ambient, greendiffuse, specular, black, lowShining)
materia[3] = ZOpenGLMateria(GL_FRONT, ambient, reddiffuse, specular, black, lowShining)
self.planets[0] = ZOpenGLSolidSphere(materia[0], 0.10, 20, 20)
self.planets[1] = ZOpenGLSolidSphere(materia[1], 0.18, 20, 20)
self.planets[2] = ZOpenGLSolidSphere(materia[2], 0.18, 20, 20)
self.planets[3] = ZOpenGLSolidSphere(materia[3], 0.12, 20, 20)
self.timerThread = ZOpenGLTimerThread(self, self.renderingInterval)
self.timerThread.start()
def paintGL(self):
self.mutex.lock()
for i in range( NUMBER_OF_PLANETS):
if (self.angles[i] < CIRCLE_ANGLE - INCREMENT[i]):
self.angles[i] += INCREMENT[i]
else:
self.angles[i] = INCREMENT[i]
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
gluLookAt(-1.0, 8.0, 17.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
glClearColor(0.0, 0.0, 0.0, 1.0)
glEnable(GL_CULL_FACE)
glEnable(GL_LIGHTING)
glColor(1.0, 1.0, 1.0)
glTranslate(0, 0, 0)
self.sun.draw() # 0.0, 0.0, 0.0)
light = ZOpenGLLight(GL_LIGHT0)
lightPosition = [-2.0, 0.0, -1.0, 1.0]
light.positionv(lightPosition)
for i in range(NUMBER_OF_PLANETS):
pos = self.orbits[i].getOrbitPosition(int(self.angles[i]))
glPushMatrix()
glTranslate(pos[0], pos[1], pos[2])
self.planets[i].draw()
glPopMatrix()
self.mutex.unlock()
def resizeGL(self, w, h):
if (w == 0 or h == 0) :
return
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, w / h, 0.5, 40.0)
glMatrixMode(GL_MODELVIEW)
##
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(MainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 440)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified:28 Apr. 2019