SOL4Py Sample: StrokeFont

SOL4Py Samples



#******************************************************************************
#
#  Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
#    This program is free software: you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation, either version 3 of the License, or
#    (at your option) any later version.
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************

 
#  StrokeFont.py

# encodig: utf-8

import sys

# 
sys.path.append('../')

from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLStrokeFont import *


class MainView(ZOpenGLMainView):
  ##--------------------------------------------
  class OpenGLView(ZOpenGLView):

    def __init__(self, parent=None):
      self.parent = parent
      super(ZOpenGLView, self).__init__(parent)


    def initializeGL(self):
      glEnable(GL_DEPTH_TEST)      
      glMatrixMode(GL_PROJECTION)
      glLoadIdentity()                    
      glMatrixMode(GL_MODELVIEW)
   
      glFrustum(1 , -1 , -1 , 1 , 1 , 10);
      self.text = "Hello World. The End of Eternity." 
      #w = self.width()
      #h = self.height()
      #glTranslatef(0.0, h-100.0 , 0);
      self.strokeFont = ZOpenGLStrokeFont(GLUT_STROKE_ROMAN)


    def paintGL(self):
      glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
      glClearColor(0.0, 0.0, 0.0, 0.0)
      
      glPushMatrix();

      glLoadIdentity();

      glMatrixMode(GL_MODELVIEW);
      glLoadIdentity();
      
      #glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
      #glEnable(GL_BLEND);
      #glEnable(GL_LINE_SMOOTH);
      #glLineWidth(1.0);
      glColor(0.0, 1.0, 0.0)

      scale = 0.2
      self.strokeFont.draw(10, 100, 0,  self.text, scale)
 
      glPopMatrix();


    def resizeGL(self, width, height):
      side = min(width, height)
      if side < 0: return
      glViewport(0, 0, width, height)
      glMatrixMode(GL_PROJECTION)
      glLoadIdentity()
      #gluPerspective(16.0, width / height, 0.5, 40.0)
      #glFrustum(1 , -1 , -1 , 1 , 1 , 10);
      gluOrtho2D(0, width, height, 0);

      glMatrixMode(GL_MODELVIEW)


  ##--------------------------------------------


  # MainView Constructor
  def __init__(self, title, x, y, width, height):
    super(ZOpenGLMainView, self).__init__(title, x, y, width, height)

    # 1 Create first imageview.
    self.opengl_view = self.OpenGLView(self)

    # 2 Add the image view to a main_layout of this main view.
    self.add(self.opengl_view)
      
    self.show()


#*************************************************
#    
if main(__name__):

  try:
    glutInit(sys.argv)
    app_name  = os.path.basename(sys.argv[0])
    applet    = QApplication(sys.argv)
  
    main_view = MainView(app_name, 40, 40, 600, 380)
    main_view.show ()

    applet.exec_()

  except:
    traceback.print_exc()


Last modified: 2 Apr. 2019