SOL4Py Sample: TextureSubImage
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# Texture.py
# encodig: utf-8
import sys
import os
import math
import traceback
import numpy as np
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtOpenGL import *
import OpenGL.GL as gl
from OpenGL.GL import *
from OpenGL.GLU import *
from PIL import Image, ImageOps
#
sys.path.append('../')
from SOL4Py.ZApplicationView import *
from SOL4Py.ZScalableScrolledImageView import *
from SOL4Py.ZVerticalPane import *
from SOL4Py.opengl.ZOpenGLImage import *
class MainView(ZApplicationView):
##
class OpenGLView(QGLWidget):
def __init__(self, parent=None):
super(QGLWidget, self).__init__(parent)
def initializeGL(self):
glShadeModel(GL_FLAT)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
self.createTexture("../images/Flower.png");
self.setSubImage("../images/Nanten.png", 0, 20, 20);
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMatrixMode(GL_MODELVIEW)
glBindTexture(GL_TEXTURE_2D, 0)
def createTexture(self, filename):
self.id = glGenTextures(1);
glBindTexture(GL_TEXTURE_2D, self.id)
glPixelStorei(GL_UNPACK_ALIGNMENT,1)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL )
self.image = ZOpenGLImage(filename)
w = self.image.width
h = self.image.height
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, self.image.bytes)
def setSubImage(self, filename, level, xoffset, yoffset):
self.subimage = ZOpenGLImage(filename)
w = self.subimage.width
h = self.subimage.height
glTexSubImage2D(GL_TEXTURE_2D,
level,
xoffset,
yoffset,
w,
h,
GL_RGBA,
GL_UNSIGNED_BYTE,
self.subimage.bytes);
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.2, 0.3)
glLoadIdentity()
glBindTexture(GL_TEXTURE_2D, self.id)
glEnable(GL_TEXTURE_2D)
glPushMatrix()
glBegin(GL_QUADS)
glTexCoord2d(0.0, 1.0)
glVertex3d(-1.0, -1.0, 0.0)
glTexCoord2d(1.0, 1.0)
glVertex3d( 1.0, -1.0, 0.0)
glTexCoord2d(1.0, 0.0)
glVertex3d( 1.0, 1.0, 0.0)
glTexCoord2d(0.0, 0.0)
glVertex3d(-1.0, 1.0, 0.0)
glEnd()
glPopMatrix()
glDisable(GL_TEXTURE_2D)
glFlush()
def resizeGL(self, width, height):
if width == 0 or height == 0:
return;
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
#glFrustum(-r, r, -1.0, 1.0, 2.0, 100.0)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity()
##
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(MainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
#*************************************************
#
if main(__name__):
try:
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 440)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified:11 Apr. 2019