SOL4Py Sample: TexturedCubeRotationByKeyInput
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# TexturedCubeRotationByKeyInput.py
# encodig: utf-8
import sys
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLLight import *
from SOL4Py.opengl.ZOpenGLMaterial import *
from SOL4Py.opengl.ZOpenGLTexturedCube import *
from SOL4Py.opengl.ZOpenGLSphere import *
from SOL4Py.opengl.ZOpenGLQuadric import *
from SOL4Py.opengl.ZOpenGLMateria import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class OpenGLView(ZOpenGLView):
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
self.angle = 0
def initializeGL(self):
#glShadeModel(GL_FLAT)
#glEnable(GL_DEPTH_TEST)
#glMatrixMode(GL_PROJECTION)
#glLoadIdentity()
#glMatrixMode(GL_MODELVIEW)
self.light = ZOpenGLLight(GL_LIGHT0)
self.light.position(0.0, 0.0, 30.0, 1.0)
self.material = ZOpenGLMaterial(GL_FRONT)
filename = "./images/CatFace.png";
self.createTexture(filename)
self.parent.set_filenamed_title(filename)
self.axis = [60.0, 10.0, 60.0]
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.1, 0.1, 0.2, 1.0)
glLoadIdentity()
glEnable(GL_CULL_FACE)
glEnable(GL_LIGHTING)
gluLookAt(1.0, -2.0, 4.0, 0.0, 0.0, 0.0, 0.0, 100.0, 0.0);
glTranslate(0.0, 0.0, 0.0);
glRotate(self.angle, self.axis[0], self.axis[1], self.axis[2]);
self.cube.draw()
def resizeGL(self, width, height):
if width == 0 or height == 0:
return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glFrustum(- width / height, width / height, -1.0, 1.0, 2.0, 100.0);
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def keyPressEvent(self, event):
if event.key() == Qt.Key_Left:
self.angle = self.angle - 2.0
if event.key() == Qt.Key_Right:
self.angle = self.angle + 2.0
self.update()
def createTexture(self, filename):
self.cube = ZOpenGLTexturedCube(filename, None, 1.0)
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
def keyPressEvent(self, event):
self.opengl_view.keyPressEvent(event)
pass
# Show FileOpenDialog and select an image file.
def file_open(self):
options = QFileDialog.Options()
filename, _ = QFileDialog.getOpenFileName(self,"FileOpenDialog", "",
"All Files (*);;Image Files (*.png;*jpg;*.jpeg)", options=options)
if filename:
self.load_file(filename)
def load_file(self, filename):
self.opengl_view.createTexture(filename)
self.set_filenamed_title(filename)
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 380)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified: 2 Apr. 2019