SOL4Py Sample: TexturedSphereWithAxisEyeAndLightPositioner
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# We have used 'world.topo.bathy.200412.3x5400x2700.jpg' file in the following page.
#
# http:# visibleearth.nasa.gov/view.php?id=73909
#
# December, Blue Marble Next Generation w/ Topography and Bathymetry
# Credit: Reto St?ckli, NASA Earth Observatory
# We have also used the following Mars map:
# Owner: Caltech/JPL/USGS
# https:# maps.jpl.nasa.gov/pix/mar0kuu2.jpg
# TexturedSpheresRotationByKeyInput.py
# encodig: utf-8
import sys
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLLight import *
from SOL4Py.opengl.ZOpenGLMaterial import *
from SOL4Py.opengl.ZOpenGLTexturedSphere import *
from SOL4Py.opengl.ZOpenGLSphere import *
from SOL4Py.opengl.ZOpenGLQuadric import *
from SOL4Py.opengl.ZOpenGLMateria import *
from SOL4Py.ZLabeledSlider import *
from SOL4Py.ZEyePositioner import *
from SOL4Py.ZLightPositioner import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class OpenGLView(ZOpenGLView):
def __init__(self, parent, angle, axis, eye, light):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
self.angle = angle
self.axis = axis
self.veye = eye
self.vlight = light
def initializeGL(self):
#glShadeModel(GL_FLAT)
#glEnable(GL_DEPTH_TEST)
#glMatrixMode(GL_PROJECTION)
#glLoadIdentity()
#glMatrixMode(GL_MODELVIEW)
self.light = ZOpenGLLight(GL_LIGHT0)
#self.material = ZOpenGLMaterial(GL_FRONT)
self.sphere = None
filename = "./images/ven0aaa2.jpg";
self.createTexture(filename)
self.parent.set_filenamed_title(filename)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.0, 0.0)
glLoadIdentity()
#gluLookAt(0.0, 2.0, -1.0, 0.0, 0.0, 0.0, 0.0, 30.0, 0.0);
gluLookAt(self.veye[0], self.veye[1], self.veye[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glEnable(GL_LIGHTING)
self.light.position(self.vlight[0], self.vlight[1], self.vlight[2], 0.0);
glTranslatef(0.0, 0.0, 0.0)
glRotate(self.angle, self.axis[0], self.axis[1], self.axis[2]);
#self.material.diffuse(0.0, 0.0, 1.0, 1.0);
#self.material.specular(1.0, 1.0, 1.0, 0.0);
#self.material.shininess(100.0);
if self.sphere != None:
self.sphere.draw()
def resizeGL(self, width, height):
if width == 0 or height == 0:
return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glFrustum(width / height, -width / height, -1.0, 1.0, 2.0, 30.0);
glMatrixMode(GL_MODELVIEW)
def createTexture(self, filename):
self.sphere = ZOpenGLTexturedSphere(filename, None, 1.0, 40, 40);
def setAngle(self, angle):
self.angle = angle
self.update()
def setAxisPosition(self, axis):
self.vaxis = axis
self.update()
def setEyePosition(self, eye):
self.veye = eye
self.update()
def setLigtPosition(self, light):
self.vlight = light
self.update()
##--------------------------------------------
# class variables
MIN_ANGLE = -180
MAX_ANGLE = 180
CUR_ANGLE = 128
AXIS_RANGE = [-100, 100]
AXIS_POS = [-10, -50, 80.0]
EYE_RANGE = [-200, 200]
EYE_POS = [0.0, 1.0, 2]
LIGHT_RANGE = [-200, 200]
LIGHT_POS = [-14.0, -10, -70.0]
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self, self.CUR_ANGLE,
self.AXIS_POS, self.EYE_POS, self.LIGHT_POS)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
# 3 Add callbacks to positioners.
self.rotator.add_value_changed_callback(self.angle_changed)
self.axisPositioner.add_value_changed_callback(self.axis_changed)
self.eyePositioner.add_value_changed_callback (self.eye_changed)
self.lightPositioner.add_value_changed_callback(self.light_changed)
self.show()
# Add control pane to MainView
def add_control_pane(self, fixed_width=270):
self.vpane = ZVerticalPane(self, fixed_width)
self.rotator = ZLabeledSlider(self, "Rotator", False,
self.MIN_ANGLE, self.MAX_ANGLE, self.CUR_ANGLE)
self.axisPositioner = ZPositioner(self, "AXISPositioner",["X", "Y", "Z"],
self.AXIS_RANGE, self.AXIS_POS)
self.eyePositioner = ZEyePositioner(self, "EyePositioner", ["X", "Y", "Z"],
self.EYE_RANGE, self.EYE_POS)
self.lightPositioner = ZLightPositioner(self, "LightPositioner", ["X", "Y", "Z"],
self.LIGHT_RANGE, self.LIGHT_POS)
self.vpane.add(self.rotator)
self.vpane.add(self.axisPositioner)
self.vpane.add(self.eyePositioner)
self.vpane.add(self.lightPositioner)
self.set_right_dock(self.vpane)
def angle_changed(self, value):
self.rotator.set_value_text(str(value))
self.opengl_view.setAngle(value)
def axis_changed(self, v):
values = self.axisPositioner.get_values()
self.opengl_view.setAxisPosition(values)
def eye_changed(self, v):
values = self.eyePositioner.get_values()
self.opengl_view.setEyePosition(values)
def light_changed(self, v):
values = self.lightPositioner.get_values()
self.opengl_view.setLigtPosition(values)
# Show FileOpenDialog and select an image file.
def file_open(self):
options = QFileDialog.Options()
filename, _ = QFileDialog.getOpenFileName(self,"FileOpenDialog", "",
"All Files (*);;Image Files (*.png;*jpg;*.jpeg)", options=options)
if filename:
self.load_file(filename)
def load_file(self, filename):
self.opengl_view.createTexture(filename)
self.set_filenamed_title(filename)
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 840, 490)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified: 2 Apr. 2019