SOL4Py Sample: ContrastAndBrightnessAdjustedImageTexturedSphere
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# We have used 'world.topo.bathy.200412.3x5400x2700.jpg' file in the following page.
#
# http:# visibleearth.nasa.gov/view.php?id=73909
#
# December, Blue Marble Next Generation w/ Topography and Bathymetry
# Credit: Reto St?ckli, NASA Earth Observatory
# We have also used the following Mars map:
# Owner: Caltech/JPL/USGS
# https:# maps.jpl.nasa.gov/pix/mar0kuu2.jpg
# ContrastAndBrightnessAdjustedTexturedSphere.py
# encodig: utf-8
import sys
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLLight import *
from SOL4Py.opengl.ZOpenGLMaterial import *
from SOL4Py.opengl.ZOpenGLTexturedSphere import *
from SOL4Py.opengl.ZOpenGLSphere import *
from SOL4Py.opengl.ZOpenGLQuadric import *
#from SOL4Py.opengl.ZOpenGLMateria import *
from SOL4Py.opengl.ZOpenGLImageInfo import *
from SOL4Py.opencv.ZOpenCVImageInfo import *
class MainView(ZOpenGLMainView):
##--------------------------------------------
class OpenGLView(ZOpenGLView):
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
self.angle = 120
def initializeGL(self):
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
self.light = ZOpenGLLight(GL_LIGHT0)
self.light.position(-10.0, -10.0, 20.0, 1.0)
#self.light.position(10.0, 20.0, 0.0, 1.0)
glFrontFace(GL_CCW);
self.material = ZOpenGLMaterial(GL_BACK)
white = [1.0, 1.0, 1.0, 1.0]
blue = [0.0, 0.0, 1.0, 1.0]
shininess = 100
self.material.diffusev(blue);
self.material.specularv(white);
self.material.shininess(shininess);
self.sphere = None
self.axis = [-10.0, -10.0, 80.0]
filename = "../opengl/images/world.topo.bathy.200412.3x860x430.jpg";
self.createTexture(filename)
self.parent.set_filenamed_title(filename)
def createTexture(self, filename):
try:
reader = ZOpenCVImageReader();
image = reader.read(filename);
alpha = 12.0;
beta = 10.0;
convertedImage = cv2.convertTo(image, -1, alpha, beta);
cvImageInfo = ZOpenCVImageInfo() ;
#Get ZOpenGLImageInfo from cv2.Mat convertedImage
imageInfo = cvImageInfo.getImageInfo(convertedImage);
self.sphere = ZOpenGLTexturedSphere(2.5, 40, 40);
self.sphere.imageFromImageInfo(1, imageInfo)
except:
traceback.print_exc()
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.0, 0.0, 0.0, 0.0)
glLoadIdentity()
glTranslatef(0.0, 0.0, -1.0)
gluLookAt(0.0, -5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glEnable(GL_CULL_FACE)
glEnable(GL_LIGHTING)
glTranslatef(0.0, 0.0, 0.0)
glRotate(self.angle, self.axis[0], self.axis[1], self.axis[2]);
if self.sphere != None:
self.sphere.draw()
glFlush()
def resizeGL(self, width, height):
if width == 0 or height == 0:
return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, width/height, 0.5, 100)
glMatrixMode(GL_MODELVIEW)
def keyPressEvent(self, event):
if event.key() == Qt.Key_Left:
self.angle = self.angle - 2.0
if event.key() == Qt.Key_Right:
self.angle = self.angle + 2.0
self.update()
def createTexture(self, filename):
self.sphere = ZOpenGLTexturedSphere(filename, None, 1.0, 40, 40);
##--------------------------------------------
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(ZOpenGLMainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
def keyPressEvent(self, event):
self.opengl_view.keyPressEvent(event)
pass
# Show FileOpenDialog and select an image file.
def file_open(self):
options = QFileDialog.Options()
filename, _ = QFileDialog.getOpenFileName(self,"FileOpenDialog", "",
"All Files (*);;Image Files (*.png;*jpg;*.jpeg)", options=options)
if filename:
self.load_file(filename)
def load_file(self, filename):
self.opengl_view.createTexture(filename)
self.set_filenamed_title(filename)
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 640, 640)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified:11 Apr. 2019