SOL4Py Sample: NonPhotorealisticImagesTexturedCube
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#******************************************************************************
#
# Copyright (c) 2018-2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************
# NonPhotorealisticImagesTexturedCube.py
# encodig: utf-8
import sys
import os
import math
import traceback
#
sys.path.append('../')
from SOL4Py.opengl.ZOpenGLMainView import *
from SOL4Py.opengl.ZOpenGLView import *
from SOL4Py.opengl.ZOpenGLImage import *
from SOL4Py.opengl.ZOpenGLMultiTexturedCube import *
from SOL4Py.opencv.ZOpenCVImageInfo import *
from SOL4Py.opencv.ZOpenCVImageReader import *
class MainView(ZOpenGLMainView):
## Inner class
class OpenGLView(ZOpenGLView):
COUNT = 6 #The number of faces of a cube.
def __init__(self, parent=None):
self.parent = parent
super(ZOpenGLView, self).__init__(parent)
self.faces = [None] * self.COUNT
self.imageInfos = [None] * self.COUNT
self.cube = None # OpenGLMultiTexturedCube
self.angle = 0
def initializeGL(self):
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
try:
reader = ZOpenCVImageReader()
originalImage = reader.read("../images/flower.png");
self.faces[0] = cv2.stylization(originalImage);
_, self.faces[1] = cv2.pencilSketch(originalImage, sigma_s=10 , sigma_r=0.1, shade_factor=0.03);
self.faces[2] = cv2.edgePreservingFilter(originalImage, flags=cv2.RECURS_FILTER); # RECURS_FILTER = Recursive Filtering
self.faces[3] = cv2.edgePreservingFilter(originalImage, flags=cv2.NORMCONV_FILTER); # NORMCONV_FILTER = Normalized Convolution
self.faces[4] = cv2.detailEnhance(originalImage);
_, self.faces[5] = cv2.pencilSketch(originalImage, sigma_s=60, sigma_r=0.07, shade_factor=0.03);
for i in range(self.COUNT):
cvImageInfo = ZOpenCVImageInfo();
self.imageInfos[i] = cvImageInfo.getImageInfo(self.faces[i], True);
self.cube = ZOpenGLMultiTexturedCube()
self.cube.createTextureFromImageInfo(self.COUNT, self.imageInfos);
except:
traceback.print_exc()
pass
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT)
glClearColor(0.1, 0.1, 0.2, 1.0)
glLoadIdentity()
gluLookAt(2.0, 6.0, 11.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glTranslate(0.0, 0.0, 0.0);
# Rotation around y-axis.
glRotate(self.angle, 0.0, 1.0, 0.0);
if self.cube != None:
self.cube.draw()
glFlush()
def resizeGL(self, width, height):
if width == 0 or height == 0:
return
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(16.0, width / height, 0.5, 40.0);
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def keyPressEvent(self, event):
if event.key() == Qt.Key_Left:
self.angle = self.angle - 2.0
if event.key() == Qt.Key_Right:
self.angle = self.angle + 2.0
self.update()
##
# MainView Constructor
def __init__(self, title, x, y, width, height):
super(MainView, self).__init__(title, x, y, width, height)
# 1 Create first imageview.
self.opengl_view = self.OpenGLView(self)
# 2 Add the image view to a main_layout of this main view.
self.add(self.opengl_view)
self.show()
def keyPressEvent(self, event):
self.opengl_view.keyPressEvent(event)
#*************************************************
#
if main(__name__):
try:
glutInit(sys.argv)
app_name = os.path.basename(sys.argv[0])
applet = QApplication(sys.argv)
main_view = MainView(app_name, 40, 40, 600, 440)
main_view.show ()
applet.exec_()
except:
traceback.print_exc()
Last modified:11 Apr. 2019