4.8 How to use GL_ARB_vertex_buffer_object extension of OpenGL based on GLEW?
In the lastest SOL9.2.0 library, we have added new classes OpenGLBufferARB, OpenGLBufferedShapd, OpenGLIndexBufferARB,
and OpenGLVertexBufferARB to 'sol/openglarb/' folder to support GL_ARB_vertex_buffer_object extension in GLEW.
OpenGLObject
OpenGLBufferedShap
OpenGLBufferARB
OpenGLIndexBufferARB
OpenGLVertexBufferARB
The following BufferedGradientColoredCube is a very simple sample program to draw OpenGLColoredCube by using those classes.
/*
* BufferedGradientColoredCube.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLColoredCube.h>
#include <sol/openglarb/OpenGLBufferedShape.h>
#include "Resource.h"
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts.
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLColoredCube> cube1;
SmartPtr<OpenGLColoredCube> cube2;
SmartPtr<OpenGLBufferedShape> shape1;
SmartPtr<OpenGLBufferedShape> shape2;
public:
virtual void display()
{
if (gc && shape1 && shape2) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> clearColor(1.0, 1.0, 1.0, 1.0);
try {
//Draw the first shape1.
gc->pushMatrix();
gc -> translate(-1.5f,0.0f,-1.0f);
gc -> lookAt(2.0, 8.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
shape1->draw(gc);
gc->popMatrix();
//Draw the second shape2.
gc->pushMatrix();
gc -> translate(1.8f,0.0f,-4.0f);
gc -> lookAt(-4.0, -16.0, 20.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
shape2->draw(gc);
gc->popMatrix();
} catch (Exception& ex) {
caught(ex);
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> enable( GL_DEPTH_TEST );
gc -> frustum(1 , -1 , -1 , 1 , 1 , 10);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
try {
cube1 = new OpenGLColoredCube();
cube2 = new OpenGLColoredCube();
Color3<GLfloat> colorsForEachVertex1[] = {
//face 1:
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
//face 2:
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
//face 3:
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
//face 4:
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
//face 5:
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
//face 6:
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
};
cube1->setVerticesColors(colorsForEachVertex1, CountOf(colorsForEachVertex1));
Color3<GLfloat> colorsForEachVertex2[] = {
//face 1:
{ 0.0f, 0.2f, 0.4f},
{ 0.4f, 0.6f, 0.8f},
{ 0.8f, 0.6f, 0.4f},
{ 0.4f, 0.2f, 0.0f},
//face 2:
{ 0.0f, 0.2f, 0.4f},
{ 0.4f, 0.6f, 0.8f},
{ 0.8f, 0.6f, 0.4f},
{ 0.4f, 0.2f, 0.0f},
//face 3:
{ 0.0f, 0.2f, 0.4f},
{ 0.4f, 0.6f, 0.8f},
{ 0.8f, 0.6f, 0.4f},
{ 0.4f, 0.2f, 0.0f},
//face 4:
{ 0.0f, 0.2f, 0.4f},
{ 0.4f, 0.6f, 0.8f},
{ 0.8f, 0.6f, 0.4f},
{ 0.4f, 0.2f, 0.0f},
//face 5:
{ 0.0f, 0.2f, 0.4f},
{ 0.4f, 0.6f, 0.8f},
{ 0.8f, 0.6f, 0.4f},
{ 0.4f, 0.2f, 0.0f},
//face 6:
{ 0.0f, 0.2f, 0.4f},
{ 0.4f, 0.6f, 0.8f},
{ 0.8f, 0.6f, 0.4f},
{ 0.4f, 0.2f, 0.0f},
};
cube2->setVerticesColors(colorsForEachVertex2, CountOf(colorsForEachVertex2));
shape1 = new OpenGLBufferedShape(cube1);
shape2 = new OpenGLBufferedShape(cube2);
} catch (Exception& ex) {
caught(ex);
}
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends.
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view) {
view -> reshape(10, 10, w-20, h-20);
view -> postResizeRequest(w-20, h-20);
}
return 1L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 480);
args.set(XmNheight, 480);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 8 Dec 2016
Last modified: 8 Dec 2016
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