SOL9 Sample: Direct3D10MainView
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1 Screenshot
2 Source code
/*
* Direct3D10MainView.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// 2015/10/20
// 2017/01/28 Updated to use ModuleFileName class and caught macro.
// This is one of the simplest examples to create Direct3D10MainView, which creates Direct3D10RenderTargetView and
// Direct3DDepthStencilView
#pragma warning(disable : 4005)
#pragma warning(disable : 4838)
#define COMMONCONTROLS_V6
#include <sol/direct3d10/DirectX3D10MainView.h>
#include <sol/direct3d10/DirectX3D10View.h>
#include <sol/direct3d10/Direct3D10RenderTargetView.h>
#include <sol/direct3d10/Direct3D10DepthStencilView.h>
#include <sol/direct3d10/Direct3D10Texture2D.h>
#include <sol/direct3d10/Direct3DX10Font.h>
#include <sol/direct3d10/D3D10Texture2DDesc.h>
#include <sol/direct3d10/D3D10DepthStencilViewDesc.h>
#include <sol/direct3d10/Direct3D10Effect.h>
#include <sol/direct3d10/Direct3D10EffectTechnique.h>
#include <sol/direct3d10/Direct3D10EffectPass.h>
#include <sol/direct3d10/Direct3D10InputLayout.h>
#include <sol/direct3d10/Direct3D10Buffer.h>
#include <sol/PushButton.h>
#include "resource.h"
namespace SOL {
class MainView :public DirectX3D10MainView {
//Inner class
class SimpleView :public DirectX3D10View {
private:
SmartPtr<Direct3D10RenderTargetView> renderTargetView;
SmartPtr<Direct3D10DepthStencilView> depthStencilView;
public:
void deleteViews()
{
Direct3D10Device* device = getD3D10Device();
device->setOMRenderTargets(0, NULL, NULL);
renderTargetView = NULL;
depthStencilView = NULL;
}
virtual void createViews()
{
int width = 0;
int height = 0;
validateClientSize(width, height);
try {
Direct3D10Device* d3d10Device = getD3D10Device();
DirectXGISwapChain* swapChain = getSwapChain();
//d3d10Device ->setOMRenderTargets(0, NULL, NULL);
//1 Create an instance of Direct3D10RenderTargetView
Direct3D10Texture2D renderTargetViewTexture(*swapChain); ;
renderTargetView = new Direct3D10RenderTargetView(*d3d10Device, renderTargetViewTexture, NULL);
//2 Create a temporary depthDesc(D3D10Texture2DDesc).
D3D10Texture2DDesc depthDesc;
depthDesc.width(width);
depthDesc.height(height);
depthDesc.mipLevels(1);
depthDesc.arraySize(1);
depthDesc.format(DXGI_FORMAT_D32_FLOAT);
depthDesc.sampleDescCount(1);
depthDesc.sampleDescQuality(0);
depthDesc.usage(D3D10_USAGE_DEFAULT);
depthDesc.bindFlags(D3D10_BIND_DEPTH_STENCIL);
//3 Create a temporary depthStencilTexture(Direct3D10Texture2D) from texture2DDesc.
Direct3D10Texture2D depthStencilTexute(*d3d10Device, depthDesc);
//4 Create a temporary depthStencilViewDesc(D3D10DepthStencilViewDesc)
D3D10DepthStencilViewDesc depthStencilViewDesc(DXGI_FORMAT_D32_FLOAT, D3D10_DSV_DIMENSION_TEXTURE2D);
//5 Create an instance of Direct3DDepthStencilView from depthStencilTexture and depthStencilViewDesc
depthStencilView = new Direct3D10DepthStencilView(*d3d10Device, depthStencilTexute, depthStencilViewDesc);
ID3D10RenderTargetView* targetView = *renderTargetView;
//6 Set renderTargetView and depthStencilView to id3d10Device
d3d10Device ->setOMRenderTargets(1, &targetView, *depthStencilView);
} catch (Exception& ex) {
caught(ex);
}
}
virtual void initialize()
{
try {
// Create rendarTargetView and depthStencilView.
createViews();
} catch (Exception& ex) {
caught(ex);
}
}
virtual void display()
{
try {
Direct3D10Device* d3d10Device = getD3D10Device();
DirectXGISwapChain* swapChain = getSwapChain();
if (renderTargetView && depthStencilView) {
//Clear renderTargetView and depthStencilView.
renderTargetView -> clear( D3DXCOLOR(0.0, 0.2, 1.0, 0.0));
depthStencilView -> clear();
//Do nothing here.
}
swapChain -> present(0, 0);
} catch (Exception& ex) {
caught(ex);
}
}
virtual void resize(int width, int height)
{
Direct3D10Device* device = getD3D10Device();
DirectXGISwapChain* swapChain = getSwapChain();
if (device == NULL ||
swapChain == NULL ||
renderTargetView == NULL ||
depthStencilView == NULL) {
return ;
}
try {
// 1 Delete existing rendarTargetView and depthStencilView.
deleteViews();
// 2 ResizeBuffers swapChain(IDXGISwapChain)
swapChain -> resizeBuffers(width, height);
// 3 Recreate rendarTargetView and depthStencilView.
createViews();
// 4 SetViewPort
setViewPort(width, height);
} catch (Exception& ex) {
caught(ex);
}
}
//Constructor
SimpleView(DirectX3D10MainView* parent, const TCHAR* name, Args& args)
:DirectX3D10View(parent, name, args)
{
postResizeRequest();
}
~SimpleView()
{
}
};
// Inner class ends.
private:
SmartPtr<SimpleView> view;
SmartPtr<PushButton> quit;
static const int MARGIN = 10;
static const int WORK_AREA_WIDTH = 140;
public:
/**
* Constructor
*/
MainView(Application& applet, const TCHAR* name, Args& args)
:DirectX3D10MainView(applet, name,
args.set(XmNstyle, (ulong)WS_CLIPCHILDREN|WS_CLIPSIBLINGS) )
{
// 1 Restore the replacement of MainView
restorePlacement();
// 2 Create a view of SimpleView.
Args ar;
int width = 0;
int height = 0;
getClientSize(width, height);
ar.set(XmNwidth, width);
ar.set(XmNheight,height);
ar.set(XmNstyle, WS_BORDER|WS_CHILD|WS_VISIBLE);
view = new SimpleView(this, _T(""), ar);
// 3 Create a quit PushButton.
ar.reset();
ar.set(XmNwidth, 120);
ar.set(XmNheight, 30);
quit = new PushButton(this, _T("QUIT"), ar);
quit ->addCallback(XmNactivateCallback, this,
(Callback)&MainView::exit, NULL);
// 4 Post a resize request to this MainView.
postResizeRequest();
}
public:
~MainView()
{
}
void resize(int width, int height)
{
if (view != nullptr && quit != nullptr) {
int w = width;
if (width > WORK_AREA_WIDTH) {
w = width - WORK_AREA_WIDTH;
}
if (w < 1) {
w = width;
}
view ->reshape(0, 0, w, height);
quit -> reshape(w + 2, 2, 120, 30);
}
}
};
}
//////////////////////////////////////////////
//
void Main(int argc, TCHAR** argv)
{
ModuleFileName module(argv[0]);
const TCHAR* appClass = module.getAppName();
try {
Application applet(appClass, argc, argv);
Args args;
args.set(XmNwidth, 640);
args.set(XmNheight, 480);
MainView mainView(applet, appClass, args);
mainView.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 1 Feb 2017
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