SOL9 Sample: Direct3D10RenderTargetViewSaver
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1 Screenshot
2 Source code
/*
* Direct3D10RenderTargetViewSaver.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// 2015/10/20
// 2017/01/28 Updated to use ModuleFileName class and caught macro.
#pragma warning(disable : 4005)
#pragma warning(disable : 4838)
#define COMMONCONTROLS_V6
#include <sol/COMInitializer.h>
#include <sol/FileDialog.h>
#include <sol/dxgi/DirectXGIFactory.h>
#include <sol/direct3d10/DirectX3D10ApplicationView.h>
#include <sol/dxgi/DirectXGISwapChain.h>
#include <sol/dxgi/DXGISwapChainDesc.h>
#include <sol/direct3d10/Direct3D10RenderTargetView.h>
#include <sol/direct3d10/Direct3D10DepthStencilView.h>
#include <sol/direct3d10/Direct3D10Texture2D.h>
#include <sol/direct3d10/Direct3DX10Font.h>
#include <sol/direct3d10/D3D10Texture2DDesc.h>
#include <sol/direct3d10/D3D10DepthStencilViewDesc.h>
#include "resource.h"
namespace SOL {
class MainView :public DirectX3D10ApplicationView {
private:
SmartPtr<DirectXGISwapChain> swapChain;
SmartPtr<Direct3D10RenderTargetView> renderTargetView;
SmartPtr<Direct3D10DepthStencilView> depthStencilView;
SmartPtr<Direct3DX10Font> font;
FileDialog fileDialog;
StringT<TCHAR> savedFileName;
public:
DirectXGISwapChain* getSwapChain()
{
return swapChain;
}
public:
void deleteViews()
{
renderTargetView = NULL;
depthStencilView = NULL;
}
virtual void createViews()
{
int width = 0;
int height = 0;
validateClientSize(width, height);
try {
Direct3D10Device* d3d10Device = getD3D10Device();
DirectXGISwapChain* swapChain = getSwapChain();
//if (d3dDevice && swapChain) {
d3d10Device ->setOMRenderTargets(0, NULL, NULL);
//1 Create an instance of Direct3D10RenderTargetView
Direct3D10Texture2D renderTargetViewTexture(*swapChain); ;
renderTargetView = new Direct3D10RenderTargetView(*d3d10Device, renderTargetViewTexture, NULL);
//2 Create a temporary depthDesc(D3D10Texture2DDesc).
D3D10Texture2DDesc depthDesc;
depthDesc.width(width);
depthDesc.height(height);
depthDesc.mipLevels(1);
depthDesc.arraySize(1);
depthDesc.format(DXGI_FORMAT_D32_FLOAT);
depthDesc.sampleDescCount(1);
depthDesc.sampleDescQuality(0);
depthDesc.usage(D3D10_USAGE_DEFAULT);
depthDesc.bindFlags(D3D10_BIND_DEPTH_STENCIL);
//3 Create a temporary depthStencilTexture(Direct3D10Texture2D) from texture2DDesc.
Direct3D10Texture2D depthStencilTexute(*d3d10Device, depthDesc);
//4 Create a temporary depthStencilViewDesc(D3D10DepthStencilViewDesc)
D3D10DepthStencilViewDesc depthStencilViewDesc(DXGI_FORMAT_D32_FLOAT, D3D10_DSV_DIMENSION_TEXTURE2D);
//5 Create an instance of Direct3DDepthStencilView from depthStencilTexture and depthStencilViewDesc
depthStencilView = new Direct3D10DepthStencilView(*d3d10Device, depthStencilTexute, depthStencilViewDesc);
ID3D10RenderTargetView* targets[1];
targets[0]= *renderTargetView;
//6 Set renderTargetView and depthStencilView to id3d10Device
d3d10Device ->setOMRenderTargets(1, targets, *depthStencilView);
//}
} catch (Exception& ex) {
caught(ex);
}
}
virtual void createSwapChain()
{
int width = 0;
int height = 0;
getClientSize(width, height);
try {
Args ar;
ar.set(XmNbufferCount, 1);
ar.set(XmNwidth, width);
ar.set(XmNheight, height);
ar.set(XmNformat, DXGI_FORMAT_R8G8B8A8_UNORM);
ar.set(XmNrefreshRateNumerator, 60);
ar.set(XmNrefreshRateDenominator, 1);
ar.set(XmNsampleDescCount, 1);
ar.set(XmNsampleDescQuality, 0);
ar.set(XmNwindowed, TRUE);
HWND hwnd = getWindow();
DXGISwapChainDesc swapChainDesc(hwnd, ar);
swapChain = new DirectXGISwapChain(*dxgiFactory, *d3d10Device, swapChainDesc);
} catch (Exception& ex) {
caught(ex);
}
}
//virtual void initialize()
virtual void initialize()
{
try {
createSwapChain();
Direct3D10Device* d3d10Device = getD3D10Device();
//1 Create Direct3D10Font to draw a text string.
Args args;
args.set(XmNheight, 70);
args.set(XmNwidth, 0);
args.set(XmNweight, FW_NORMAL);
args.set(XmNmipLevels, 1);
args.set(XmNitalic, FALSE);
args.set(XmNcharSet, DEFAULT_CHARSET);
args.set(XmNoutputPrecision, OUT_DEFAULT_PRECIS);
args.set(XmNquality, DEFAULT_QUALITY);
args.set(XmNpitchAndFamily, DEFAULT_PITCH | FF_DONTCARE);
args.set(XmNfaceName, _T("Meiryo"));
font = new Direct3DX10Font(*d3d10Device, args);
//2 Create rendarTargetView and depthStencilView.
createViews();
} catch (Exception& ex) {
caught(ex);
}
}
void drawText(const TCHAR* text)
{
try {
RECT r;
getClientRect(&r);
int width = r.right - r.left;
int height = r.bottom - r.top;
RECT rc;
font->drawText(NULL, text, -1, &rc, DT_CALCRECT |DT_LEFT,
D3DXCOLOR(1.0, 1.0, 1.0, 1.0));
int rcw = rc.right - rc.left;
int rch = rc.bottom - rc.top;
r.top = (height- rch)/2;
r.bottom = r.bottom -(height -rch)/2;
r.left = (width - rcw)/2;
r.right = r.right - (width - rcw)/2;
font -> drawText(NULL, text, -1, &r, DT_LEFT, D3DXCOLOR(1.0, 1.0, 0.0, 1.0));
} catch (Exception& ex) {
caught(ex);
}
}
virtual void display()
{
try {
Direct3D10Device* d310Device = getD3D10Device();
DirectXGISwapChain* swapChain = getSwapChain();
if (renderTargetView) { // && depthStencilView) {
renderTargetView -> clear(D3DXCOLOR(0.0f, 0.3f, 0.3f, 0.0f));
depthStencilView -> clear();
const TCHAR* text = _T("Hello world. こんにちは世界\nGoodbye world. さようなら世界");
drawText(text);
}
swapChain -> present();
} catch (Exception& ex) {
caught(ex);
}
}
public:
/**
* Constructor
*/
MainView(Application& applet, const TCHAR* name, Args& args)
:DirectX3D10ApplicationView(applet, name, args )
{
savedFileName = _T("");
Args ar;
ar.set(XmNfilter,
_T("Image File(*.bmp,*.jpg,*.png,*.tif,*.ico,*.gif)\0*.bmp;*.jpg;*.png;*.tif;*.ico;*.gif\0JPEG File*.jpg)\0*.jpg\0PNG File(*.png)\0*.png\0Tiff File(*.tif)\0*.tif\0Icon File(*.ico)\0*.ico;\0GIF File(*.gif)\0*.gif;\0"));
fileDialog.create(this, _T(""), ar);
postResizeRequest();
}
public:
~MainView()
{
}
private:
void resize(int width, int height)
{
Direct3D10Device* device = getD3D10Device();
DirectXGISwapChain* swapChain = getSwapChain();
if (device == NULL &&
swapChain == NULL &&
renderTargetView == NULL &&
depthStencilView == NULL) {
return ;
}
try {
device ->setOMRenderTargets(0, NULL, NULL);
// 1 Delete existing rendarTargetView and depthStencilView.
deleteViews();
// 2 ResizeBuffers swapChain(IDXGISwapChain)
if (swapChain)
swapChain -> resizeBuffers(width, height);
// 3 Recreate rendarTargetView and depthStencilView.
createViews();
// 4 SetViewPort
setViewPort(width, height);
} catch (Exception& ex) {
caught(ex);
}
}
private:
void saveTexture(const TCHAR* filename)
{
try {
Direct3D10Resource resource(*renderTargetView);
resource.saveToFile(filename);
} catch (Exception& ex) {
caught(ex);
}
}
private:
void save(Action& action)
{
if (savedFileName.getLength() ==0) {
saveAs(action);
}
}
private:
void saveAs(Action& action)
{
Args ar;
TCHAR dir[MAX_PATH];
memset(dir, (TCHAR)0, CountOf(dir));
//Call getFileFolder method in SOL::ApplicationView.
//This gets a previously select folder from a registry(profile of this application) for fileDialog
if (restoreFileFolder(dir, CountOf(dir))) {
ar.set(XmNdirectory, dir);
fileDialog.setValues(ar);
}
if(fileDialog.save()){
TCHAR* filename = fileDialog.getFileName();
savedFileName = filename;
//TCHAR* ftitle = fileDialog.getFileTitle();
saveFileFolder(filename);
saveTexture(filename);
TCHAR caption[MAX_PATH];
_stprintf_s(caption, CountOf(caption), _T("%s - %s"), filename, getAppName());
setText(caption);
}
}
};
}
//////////////////////////////////////////////
//
void Main(int argc, TCHAR** argv)
{
ModuleFileName module(argv[0]);
const TCHAR* appClass = module.getAppName();
try {
HeapSetInformation(nullptr, HeapEnableTerminationOnCorruption, nullptr, 0);
COMInitializer initializer( COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
Application applet(appClass, argc, argv);
Args args;
args.set(XmNwidth, 700);
args.set(XmNheight, 480);
MainView imageViewer(applet, appClass, args);
imageViewer.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 1 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.