SOL9 Sample: Direct3D11FullScreen
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1 Screenshot
2 Source code
/*
* Direct3D11FullScreen.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// 2016/01/16
// 2017/01/28 Updated to use ModuleFileName class and caught macro.
#pragma warning(disable : 4005)
#pragma warning(disable : 4838)
#define COMMONCONTROLS_V6
#include <sol/direct3d11/DirectX3D11FullScreen.h>
#include <sol/dxgi/DirectXGISwapChain.h>
#include <sol/dxgi/DXGISwapChainDesc.h>
#include <sol/direct3d11/Direct3D11RenderTargetView.h>
#include <sol/direct3d11/Direct3D11DepthStencilView.h>
#include <sol/direct3d11/Direct3D11Texture2D.h>
#include <sol/direct3d11/D3D11Texture2DDesc.h>
#include <sol/direct3d11/D3D11DepthStencilViewDesc.h>
#include <sol/directx/Direct2D1Factory.h>
#include <sol/directx/Direct2D1RenderTarget.h>
#include <sol/directx/Direct2D1SolidColorBrush.h>
#include <sol/directx/DirectWriteFactory.h>
#include <sol/directx/DirectWriteTextFormat.h>
#include <sol/dxgi/DirectXGISurface.h>
#include "resource.h"
namespace SOL {
class MainView :public DirectX3D11FullScreen {
private:
SmartPtr<Direct3D11RenderTargetView> renderTargetView;
SmartPtr<Direct3D11DepthStencilView> depthStencilView;
SmartPtr<Direct2D1SolidColorBrush> solidColorBrush;
SmartPtr<DirectXGISurface> dxgiSurface;
SmartPtr<Direct2D1Factory> d2d1Factory;
SmartPtr<Direct2D1RenderTarget> d2d1RenderTarget;
SmartPtr<DirectWriteFactory> writeFactory;
SmartPtr<DirectWriteTextFormat> textFormat;
public:
DirectXGISwapChain* getSwapChain()
{
return swapChain;
}
public:
void deleteViews()
{
renderTargetView = NULL;
depthStencilView = NULL;
}
virtual void createViews()
{
int width = 0;
int height = 0;
validateClientSize(width, height);
try {
Direct3D11Device* d3d11Device = getD3D11Device();
Direct3D11ImmediateContext* d3d11ImmediateContext = getD3D11ImmediateContext();
DirectXGISwapChain* swapChain = getSwapChain();
//if (d3dDevice && swapChain) {
d3d11ImmediateContext ->setOMRenderTargets(0, NULL, NULL);
//1 Create an instance of Direct3D11RenderTargetView
Direct3D11Texture2D renderTargetViewTexture(*swapChain); ;
renderTargetView = new Direct3D11RenderTargetView(*d3d11Device, renderTargetViewTexture, NULL);
//2 Create a temporary depthDesc(D3D11Texture2DDesc).
D3D11Texture2DDesc depthDesc;
depthDesc.width(width);
depthDesc.height(height);
depthDesc.mipLevels(1);
depthDesc.arraySize(1);
depthDesc.format(DXGI_FORMAT_D32_FLOAT);
depthDesc.sampleDescCount(1);
depthDesc.sampleDescQuality(0);
depthDesc.usage(D3D11_USAGE_DEFAULT);
depthDesc.bindFlags(D3D11_BIND_DEPTH_STENCIL);
//3 Create a temporary depthStencilTexture(Direct3D11Texture2D) from texture2DDesc.
Direct3D11Texture2D depthStencilTexute(*d3d11Device, depthDesc);
//4 Create a temporary depthStencilViewDesc(D3D11DepthStencilViewDesc)
D3D11DepthStencilViewDesc depthStencilViewDesc(DXGI_FORMAT_D32_FLOAT, D3D11_DSV_DIMENSION_TEXTURE2D);
//5 Create an instance of Direct3DDepthStencilView from depthStencilTexture and depthStencilViewDesc
depthStencilView = new Direct3D11DepthStencilView(*d3d11Device, depthStencilTexute, depthStencilViewDesc);
ID3D11RenderTargetView* targets[1];
targets[0]= *renderTargetView;
//6 Set renderTargetView and depthStencilView to id3d11Device
d3d11ImmediateContext ->setOMRenderTargets(1, targets, *depthStencilView);
//}
} catch (Exception& ex) {
caught(ex);
}
}
//virtual void initialize()
virtual void initialize()
{
try {
//1 Create a swapChain
//createSwapChain();
Direct3D11Device* d3d11Device = getD3D11Device();
//2 Create rendarTargetView and depthStencilView.
createViews();
//
DirectXGISwapChain* swapChain = getSwapChain();
// 3 Create an instance of DirectXGISurface;
dxgiSurface = new DirectXGISurface(*swapChain);
d2d1Factory = new Direct2D1Factory();
FLOAT dpiX = 0.0f;
FLOAT dpiY = 0.0f;
d2d1Factory->getDesktopDpi(&dpiX, &dpiY);
D2D1_RENDER_TARGET_PROPERTIES props =D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
dpiX,
dpiY
);
// 4 Create an instance of Direct2D1RenderTarget.
d2d1RenderTarget = new Direct2D1RenderTarget(*d2d1Factory, *dxgiSurface, &props);
// 5 Create an instance DirectWriterFactory.
writeFactory = new DirectWriteFactory();
// 6 Create a red solidColorBrush.
solidColorBrush = new Direct2D1SolidColorBrush(*d2d1RenderTarget,
D2D1::ColorF(D2D1::ColorF::Yellow));
// 7 Create an instance DirectWriterTextFormat.
textFormat = new DirectWriteTextFormat(*writeFactory,
L"Gabriola",
NULL,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_ITALIC,
DWRITE_FONT_STRETCH_NORMAL,
80.0f,
L"");
textFormat -> setTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
textFormat -> setParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
} catch (Exception& ex) {
caught(ex);
}
}
// Draw a wchar_t string on the d2d1RenderTarget.
void drawText(const wchar_t* text)
{
try {
d2d1RenderTarget -> beginDraw();
d2d1RenderTarget -> setTransform(D2D1::Matrix3x2F::Identity());
d2d1RenderTarget -> clear(D2D1::ColorF(D2D1::ColorF::Navy));
auto size = d2d1RenderTarget->getSize();
auto rectangle = D2D1::RectF(0.0f, 0.0f, size.width, size.height);
d2d1RenderTarget -> drawText(
text,
wcslen(text),
*textFormat,
rectangle,
*solidColorBrush);
d2d1RenderTarget -> endDraw();
} catch (Exception& ex) {
caught(ex);
}
}
virtual void display()
{
try {
Direct3D11Device* d311Device = getD3D11Device();
DirectXGISwapChain* swapChain = getSwapChain();
Direct3D11ImmediateContext* d3d11ImmediateContext = getD3D11ImmediateContext();
if (renderTargetView && depthStencilView) {
d3d11ImmediateContext -> clear(*renderTargetView, XMColor(0.0f, 0.1f, 0.2f, 0.0f));
d3d11ImmediateContext -> clear(*depthStencilView);
const wchar_t* text = L"Atlantis awakens on fullscreen mode.\r\nPress ESC key to exit.";
drawText(text);
}
swapChain -> present();
} catch (Exception& ex) {
caught(ex);
}
}
public:
/**
* Constructor
*/
MainView(Application& applet, const TCHAR* name, Args& args)
:DirectX3D11FullScreen(applet, name, args)
{
restorePlacement();
postResizeRequest();
}
public:
~MainView()
{
}
private:
virtual void keyDown(Event& event)
{
WPARAM wparam = event.getWParam();
if (wparam == VK_ESCAPE) {
DirectXGISwapChain* swapChain = getSwapChain();
swapChain ->setFullscreenState(FALSE, NULL);
Action action;
exit(action);
}
}
void resize(int width, int height)
{
Direct3D11Device* device = getD3D11Device();
Direct3D11ImmediateContext* d3d11ImmediateContext = getD3D11ImmediateContext();
DirectXGISwapChain* swapChain = getSwapChain();
if (device == NULL &&
swapChain == NULL &&
renderTargetView == NULL &&
depthStencilView == NULL) {
return ;
}
try {
d3d11ImmediateContext ->setOMRenderTargets(0, NULL, NULL);
// 1 Delete existing rendarTargetView and depthStencilView.
deleteViews();
// 2 ResizeBuffers swapChain(IDXGISwapChain)
if (swapChain)
swapChain -> resizeBuffers(width, height);
// 3 Recreate rendarTargetView and depthStencilView.
createViews();
// 4 SetViewPort
setViewPort(width, height);
} catch (Exception& ex) {
caught(ex);
}
}
};
}
//////////////////////////////////////////////
//
void Main(int argc, TCHAR** argv)
{
ModuleFileName module(argv[0]);
const TCHAR* appClass = module.getAppName();
try {
Application applet(appClass, argc, argv);
Args args;
args.set(XmNwidth, 700);
args.set(XmNheight, 480);
MainView mainv(applet, appClass, args);
mainv.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 1 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.