SOL9 Sample: Direct3D11On12Bitmap
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1 Screenshot
2 Source code
/*
* Direct3D11On12Bitmap.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// 2016/11/29
// This is based on the sample program in
// https://github.com/Microsoft/DirectX-Graphics-Samples
// See: DirectX-Graphics-Samples-master\Samples\Desktop\D3D1211On12
// You can rotate a shape by the left and right keys, without
//changing an image of "TokyoSkyTree.png".
// 2017/01/28 Updated to use ModuleFileName and caught macro.
#define COMMONCONTROLS_V6
#define WIN10
#include <sol/COMInitializer.h>
#include <sol/CharModuleFileName.h>
#include <sol/WCharModuleFileName.h>
#include <sol/direct3d12/DirectX3D12MainView.h>
#include <sol/direct3d12/DirectXMatrix.h>
#include <sol/direct3d12/Direct3D11On12Device.h>
#include <sol/direct3d12/Direct3D11On12WrappedResource.h>
#include <sol/direct3d12/Direct3D12CommandAllocator.h>
#include <sol/direct3d12/Direct3D12RenderTargetView.h>
#include <sol/direct3d12/Direct3D12DepthStencilView.h>
#include <sol/direct3d12/Direct3D12ShaderResourceView.h>
#include <sol/direct3d12/Direct3D12TransformConstantBufferView.h>
#include <sol/direct3d12/Direct3D12RootSignature.h>
#include <sol/direct3d12/Direct3D12BarrieredGraphicsCommandList.h>
#include <sol/direct3d12/Direct3D12PipelineState.h>
#include <sol/direct3d12/D3D12RasterizerDesc.h>
#include <sol/direct3d12/D3D12BlendDesc.h>
#include <sol/direct3d12/D3D12GraphicsPipelineStateDesc.h>
#include <sol/direct3d12/D3D12Transform.h>
#include <sol/direct3d12/D3D12GraphicsPipelineStateDesc.h>
#include <sol/direct3d12/Direct3D12Synchronizer.h>
#include <sol/direct3d12/Direct3DX12TexturedCube.h>
#include <sol/direct3d12/DirectXTransform.h>
#include <sol/direct3d12/Direct3D12CommonDescriptorHeap.h>
#include <sol/direct3d12/Direct3D12Texture2D.h>
#include <sol/directx/Direct2D1Factory3.h>
#include <sol/directx/Direct2D1Device2.h>
#include <sol/directx/Direct2D1DeviceContext2.h>
#include <sol/directx/Direct2D1Bitmap1.h>
#include <sol/directx/Direct2D1Bitmap.h>
#include <sol/directx/Direct2D1LinearGradientBrush.h>
#include <sol/directx/Direct2D1GradientStopCollection.h>
#include <sol/dxgi/DirectXGIDevice1.h>
#include <sol/dxgi/DirectXGISurface.h>
#include <sol/wic/WICBitmapFileReader.h>
#include <sol/direct3d12/Direct3D12IntermediateResource.h>
#include <sol/ImageFileReader.h>
#include <sol/direct3d12/D3D12SubresourceData.h>
#include "resource.h"
namespace SOL {
class MainView :public DirectX3D12MainView {
private:
static const int FRAME_COUNT = 3;
private:
//Inner class starts.
//-----------------------------------------------------------------------------------------
class DirectXGeometryRenderer : public DirectXGIDevice1 {
private:
SmartPtr<Direct2D1Device2> d2d1Device2;
SmartPtr<Direct2D1DeviceContext2> d2d1DeviceContext2;
SmartPtr<Direct3D11On12WrappedResource> wrappedBackBuffers[FRAME_COUNT];
SmartPtr<Direct2D1Bitmap1> d2d1RenderTargets1[FRAME_COUNT];
SmartPtr<DirectXGIDevice1> dxgiDevice1;
SmartPtr<Direct2D1Factory3> d2d1Factory3;
SmartPtr<Direct2D1Bitmap> bitmap;
void createWrappedBackBuffers(ID3D11On12Device* d3d11On12Device,
Direct3D12RenderTargetView* renderTargetView)
{
try {
float dpiX;
float dpiY;
d2d1Factory3->getDesktopDpi(&dpiX, &dpiY);
for (UINT n = 0; n < FRAME_COUNT; n++) {
wrappedBackBuffers[n] = new Direct3D11On12WrappedResource(d3d11On12Device,
renderTargetView->getResource(n));
IDXGISurface* surface = nullptr;
wrappedBackBuffers[n]->queryInterface(IID_PPV_ARGS(&surface));
d2d1RenderTargets1[n] = new Direct2D1Bitmap1(*d2d1DeviceContext2, surface,
dpiX,
dpiY);
surface->Release();
}
}
catch (Exception& ex) {
caught(ex);
}
}
public:
//
//Inner class constructor
DirectXGeometryRenderer(ID3D11On12Device* d3d11On12Device,
Direct3D12RenderTargetView* renderTargetView,
int width,
int height,
const wchar_t* fileName)
:DirectXGIDevice1(d3d11On12Device)
{
d2d1Factory3 = new Direct2D1Factory3();
d2d1Device2 = new Direct2D1Device2(*d2d1Factory3, *this);
d2d1DeviceContext2 = new Direct2D1DeviceContext2(*d2d1Device2);
createWrappedBackBuffers(d3d11On12Device, renderTargetView);
WICImagingFactory imagingFactory;
WCharModuleFileName moduleFileName;
const wchar_t* dir = moduleFileName.getDir();
wchar_t url[MAX_PATH];
swprintf_s(url, CountOf(url), L"%s\\..\\image\\%s", dir, fileName);;
WICBitmapFileReader reader(imagingFactory, url);
bitmap = reader.read(*d2d1DeviceContext2, width, height);
}
~DirectXGeometryRenderer()
{
}
void drawBitmap(int frameIndex)
{
try {
wrappedBackBuffers[frameIndex]->acquire();
d2d1DeviceContext2->setTarget(*d2d1RenderTargets1[frameIndex]);
d2d1DeviceContext2->beginDraw();
d2d1DeviceContext2->setTransform(D2D1::Matrix3x2F::Identity());
D2D1_SIZE_F bsize = bitmap->getSize();
auto rectangle = D2D1::RectF(0.0f, 0.0f, bsize.width/3, bsize.height/3);
d2d1DeviceContext2->drawBitmap(*bitmap, rectangle, 1.f, D2D1_INTERPOLATION_MODE_LINEAR, NULL, NULL);
d2d1DeviceContext2->endDraw();
wrappedBackBuffers[frameIndex]->release();
}
catch (Exception& ex) {
caught(ex);
}
}
};
//Inner class ends.
//-----------------------------------------------------------------------------------------
private:
SmartPtr<Direct3D12CommandQueue> commandQueue;
SmartPtr<Direct3D12CommandAllocator> commandAllocators[FRAME_COUNT];
SmartPtr<DirectXGISwapChain3> swapChain;
SmartPtr<Direct3D12RenderTargetView> renderTargetView;
SmartPtr<Direct3D12DepthStencilView> depthStencilView;
SmartPtr<Direct3D12RootSignature> rootSignature;
SmartPtr<Direct3D12CommonDescriptorHeap> commonDescriptorHeap;
SmartPtr<Direct3D12TransformConstantBufferView> constantBufferView;
SmartPtr<Direct3D12ShaderResourceView> shaderResourceView;
SmartPtr<Direct3D12GraphicsCommandList> graphicsCommandList;
SmartPtr<Direct3D12PipelineState> pipelineState;
SmartPtr<Direct3D12Synchronizer> synchronizer;
SmartPtr<Direct3D12IntermediateResource> intermediateResource;
SmartPtr<Direct3D12Texture2D> texture2D;
SmartPtr<Direct3DX12TexturedCube> texturedCube;
UINT frameIndex;
DirectXTransform worldViewProjection;
float angle;
StringT<TCHAR> directory;
SmartPtr<Direct3D11On12Device> d3d11On12Device;
SmartPtr<DirectXGeometryRenderer> geometryRenderer;
public:
virtual void createPipelineState(ID3D12Device* device)
{
//Create a graphicPipelineStateDes.
D3D12GraphicsPipelineStateDesc graphicsPipelineStateDesc(*rootSignature);
UINT count = 0;
const D3D12_INPUT_ELEMENT_DESC* inputElements = texturedCube->getInputElementDesc(count);
D3D12RasterizerDesc rasterDesc(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_NONE, true);
D3D12BlendDesc blendDesc;
graphicsPipelineStateDesc.setInputLayput(inputElements, count);
graphicsPipelineStateDesc.setRasterizerState(rasterDesc);
graphicsPipelineStateDesc.setBlendState(blendDesc);
StringT<TCHAR> vsshaderFile = getShaderFilePath(directory, _T("VertexShader.cso"));
StringT<TCHAR> psshaderFile = getShaderFilePath(directory, _T("PixelShader.cso"));
graphicsPipelineStateDesc.setVertexShader(vsshaderFile);
graphicsPipelineStateDesc.setPixelShader(psshaderFile);
pipelineState = new Direct3D12PipelineState(device, graphicsPipelineStateDesc);
}
//Read a jpg or png image by using ImageFileReader.
void readImageFile(__inout int& width, __inout int& height, const char* fileName,
__out D3D12SubresourceData& subresource)
{
CharModuleFileName moduleFileName;
const char* dir = moduleFileName.getDir();
char path[MAX_PATH];
sprintf_s(path, CountOf(path), "%s\\..\\image\\%s", dir, fileName);
ImageInfo imageInfo;
ImageFileReader reader(path, imageInfo);
width = imageInfo.width;
height = imageInfo.height;
subresource.set(imageInfo.width,
imageInfo.height,
imageInfo.rowBytes,
imageInfo.imageDataSize,
imageInfo.imageData,
imageInfo.format);
}
void setDirectXTransform()
{
int width = 0;
int height = 0;
getClientSize(width, height);
try {
XMVECTOR eye = XMVectorSet(2.0f, 4.0f, -7.0f, 0.0f);
XMVECTOR at = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f);
XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f);
worldViewProjection.world = DirectXMatrix::rotationY(angle);
worldViewProjection.view = DirectXMatrix::lookAtLH(eye, at, up);
worldViewProjection.projection = DirectXMatrix::perspectiveFovLH(XM_PIDIV2*0.3f, width / (FLOAT)height, 0.01f, 100.0f);
if (constantBufferView != nullptr) {
constantBufferView->update(worldViewProjection);
}
}
catch (Exception& ex) {
caught(ex);
}
}
public:
void deleteViews()
{
if (graphicsCommandList) {
graphicsCommandList->setOMRenderTargets(0, nullptr, FALSE, nullptr);
}
renderTargetView = nullptr;
depthStencilView = nullptr;
}
virtual void createViews()
{
int width = 0;
int height = 0;
validateClientSize(width, height);
try {
Direct3D12Device* device = getD3D12Device();
DirectXGISwapChain3* swapChain = getSwapChain3();
renderTargetView = new Direct3D12RenderTargetView(*device, *swapChain, FRAME_COUNT);
depthStencilView = new Direct3D12DepthStencilView(*device, width, height);
} catch (Exception& ex) {
caught(ex);
}
}
DirectXGISwapChain3* getSwapChain3()
{
return swapChain;
}
Direct3D12CommandQueue* getCommandQueue()
{
return commandQueue;
}
virtual void initialize()
{
int width = 0;
int height = 0;
validateClientSize(width, height);
DirectXGIFactory4* factory = getDXGIFactory4(); //From DirectX3D12MainView
Direct3D12Device* device = getD3D12Device(); //From DirectX3D12MainView
try {
commandQueue = new Direct3D12CommandQueue(*device);
for (int i = 0; i < FRAME_COUNT; i++) {
commandAllocators[i] = new Direct3D12CommandAllocator(*device);
}
swapChain = new DirectXGISwapChain3(*factory, *commandQueue, FRAME_COUNT,
getWindow(), width, height, false);
d3d11On12Device = new Direct3D11On12Device(*device, *commandQueue);
createViews();
geometryRenderer = new DirectXGeometryRenderer(*d3d11On12Device,
renderTargetView,
width, height,
L"TokyoSkyTree2.png");
graphicsCommandList = new Direct3D12GraphicsCommandList(*device, *commandAllocators[0]);
rootSignature = new Direct3D12RootSignature(*device);
commonDescriptorHeap = new Direct3D12CommonDescriptorHeap(*device, 2);
constantBufferView = new Direct3D12TransformConstantBufferView(*device,
commonDescriptorHeap->getCPUHandle(CBV_HANDLE) );
synchronizer = new Direct3D12Synchronizer(*device, *commandQueue);
texturedCube = new Direct3DX12TexturedCube(*device, 0.6f, 0.6f, 0.6f);
D3D12SubresourceData imageResource;
//Get texture width, height and texture imageResource
int twidth = width;
int theight = height;
readImageFile(twidth, theight, "TokyoSkyTree2.png", imageResource);
//Create a textured of size specified twidth and theight;
texture2D = new Direct3D12Texture2D(*device,
twidth,
theight, imageResource.getFormat());
//Create an intermediate texture resource from the texture2D and the imageResource.
intermediateResource = new Direct3D12IntermediateResource(*device, *texture2D, imageResource);
//Update the intermediate texture resource to the destionation texture2D.
Direct3D12CommandAllocator commandAllocator(*device);
intermediateResource -> upload(*graphicsCommandList,
commandAllocator,
*commandQueue,
synchronizer);
shaderResourceView = new Direct3D12ShaderResourceView(*device,
commonDescriptorHeap->getCPUHandle(SRV_HANDLE),
*texture2D);
createPipelineState(*device);
setDirectXTransform();
} catch (Exception& ex) {
caught(ex);
}
}
bool ready()
{
Direct3D12Device* device = getD3D12Device();
DirectXGISwapChain3* swapChain = getSwapChain3();
Direct3D12CommandQueue* commandQueue = getCommandQueue();
if (
commandQueue == nullptr ||
swapChain == nullptr ||
renderTargetView == nullptr ||
depthStencilView == nullptr ||
rootSignature == nullptr ||
commonDescriptorHeap == nullptr ||
shaderResourceView == nullptr ||
intermediateResource == nullptr ||
texture2D == nullptr ||
constantBufferView == nullptr ||
graphicsCommandList == nullptr ||
pipelineState == nullptr ||
synchronizer == nullptr ||
texturedCube == nullptr ||
geometryRenderer == nullptr) {
return false;
}
return true;
}
virtual void display()
{
int width = 0;
int height = 0;
validateClientSize(width, height);
if ( !ready() ) {
return;
}
try {
DirectXGISwapChain3* swapChain = getSwapChain3();
Direct3D12CommandQueue* commandQueue = getCommandQueue();
setDirectXTransform();
frameIndex = swapChain -> getCurrentBackBufferIndex();
commandAllocators[frameIndex]->reset();
graphicsCommandList->reset(*commandAllocators[frameIndex], nullptr);
D3D12ResourceBarrier barrier(renderTargetView->getResource(frameIndex));
barrier.startRendering();
graphicsCommandList->resourceBarrier(1, barrier);
graphicsCommandList->setDescriptorHeap(*commonDescriptorHeap);
graphicsCommandList->setGraphicsRootSignature(*rootSignature);
graphicsCommandList->setPipelineState(*pipelineState);
graphicsCommandList->setGraphicsRootDescriptorTable(CBV_HANDLE,
commonDescriptorHeap->getGPUHandle(CBV_HANDLE));
graphicsCommandList->setGraphicsRootDescriptorTable(SRV_HANDLE,
commonDescriptorHeap->getGPUHandle(SRV_HANDLE));
graphicsCommandList-> setRSViewport(0, 0, width, height);
graphicsCommandList-> setRSScissorRect(0, 0, width, height);
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = renderTargetView->getHandle(frameIndex);
graphicsCommandList->clearRenderTargetView(rtvHandle, XMColor(0.0f, 0.0f, 0.3f, 1.0f));
D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle = *depthStencilView;
graphicsCommandList->clearDepthStencilView(dsvHandle, D3D12_CLEAR_FLAG_DEPTH);
graphicsCommandList->setOMRenderTargets(1, &rtvHandle, FALSE, &dsvHandle);
texturedCube->drawIndexedInstanced(graphicsCommandList);
barrier.endRendering();
graphicsCommandList->resourceBarrier(1, barrier);
graphicsCommandList->close();
commandQueue->executeCommandList(*graphicsCommandList);
geometryRenderer -> drawBitmap(frameIndex);
d3d11On12Device->flush();
swapChain->present(1, 0);
synchronizer->waitForCompletion();
} catch (Exception& ex) {
caught(ex);
}
}
public:
/**
* Constructor
*/
MainView(Application& applet, const TCHAR* name, Args& args)
:DirectX3D12MainView(applet, name, args )
{
directory = (const TCHAR*)args.get(XmNapplicationDirectory);
angle = 1.0f;
restorePlacement();
postResizeRequest();
}
public:
~MainView()
{
}
private:
virtual void resize(int width, int height)
{
Direct3D12Device* device = getD3D12Device();
DirectXGISwapChain3* swapChain = getSwapChain3();
if (device == nullptr ||
swapChain == nullptr) {
return ;
}
try {
deleteViews();
swapChain->resizeBuffers(width, height);
createViews();
} catch (Exception& ex) {
caught(ex);
}
}
virtual void keyDown(Event& event)
{
WPARAM wparam = event.getWParam();
switch(wparam) {
case VK_LEFT:
angle += 0.1f;
display();
break;
case VK_RIGHT:
angle -= 0.1f;
display();
break;
}
}
};
}
//////////////////////////////////////////////
//
void Main(int argc, TCHAR** argv)
{
ModuleFileName module(argv[0]);
const TCHAR* directory = module.getDirectory();
const TCHAR* appClass = module.getAppName();
try {
COMInitializer initializer( COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
Application applet(appClass, argc, argv);
Args args;
args.set(XmNwidth, 480);
args.set(XmNheight, 480);
args.set(XmNapplicationDirectory, directory);
MainView mainv(applet, appClass, args);
mainv.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 1 Feb 2017
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