1 Screenshot
2 Source code
/*
* Bitmap.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2015/08/22
#include <sol/FileDialog.h>
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>
#include <sol/opengl/OpenGLGeometry.h>
#include <sol/opengl/OpenGLDialog.h>
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts.
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
public:
virtual void display()
{
if (gc) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> lookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc -> clearColor(0.0, 0.0, 0.0, 1.0);
gc -> enable(GL_CULL_FACE);
gc -> enable(GL_LIGHTING);
gc -> enable(GL_DEPTH_TEST);
OpenGLLight light(GL_LIGHT0);
light.position(10.0, 10.0, 10.0, 1.0);
OpenGLMaterial material(GL_FRONT);
material.specular(1.0f, 1.0f, 1.0f, 1.0f);
material.shininess(100.0);
OpenGLGeometry geometry;
gc -> pushMatrix();
material.diffuse(0.0f, 0.0f, 1.0f, 1.0f); //blue
gc -> translate(-2.0, 1.0, -6.0);
gc -> rotate(-40.0, 1.0, 0.0, 0.0);
geometry.solidTorus(1.0, 1.8, 10.0, 50.0);
gc -> popMatrix();
gc -> pushMatrix();
material.diffuse(1.0f, 0.0f, 0.0f, 1.0f); //red
gc -> translate(-2.2,-6.0,-6.0);
gc -> rotate(10.0, 1.0, 0.0, 0.0);
geometry. wireTorus( 1.0, 1.8, 10.0, 40.0);
gc -> popMatrix();
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
const float r = (float) w / (float) h;
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> frustum(-r, r, -1.0, 1.0, 2.0, 100.0);
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity() ;
}
}
virtual void initialize()
{
gc = new OpenGLGC();
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends.
private:
SmartPtr<SimpleView> view;
StringT<char> fileName;
FileDialog saveDialog;
long size(Event& event)
{
int width = 0;
int height = 0;
event.getSize(width, height);
if (view.notNull()) {
view -> reshape(0, 0, width, height);
view -> postResizeRequest(width, height);
}
return 0L;
}
virtual void save(Action& action)
{
if (fileName.getLength() > 0) {
//The following line will redisplay the OpenGLView.
view -> refresh();
const char* filename = (const char*)fileName;
if (StringT<char>::endsWithIgnoreCase(filename, ".jpg") ||
StringT<char>::endsWithIgnoreCase(filename, ".png")) {
view -> save(filename);
} else {
OpenGLDialog dialog(this);
dialog.error("Invalid file name (%s). Please specify a file extension to be '.jpg' or '.png'.");
}
}
}
virtual void saveAs(Action& action)
{
saveDialog.popup(action);
if (action.getResult()) {
fileName = saveDialog.getFileName();
save(action);
}
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name,args),
fileName("")
{
Args ar;
ar.reset();
ar.set(XmNaccessMode, FileDialog::SAVE);
saveDialog.create(this, "FileSaveDialog", ar);
ar.reset();
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
glutInit(&argc, argv);
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 500);
args.set(XmNheight, 400);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
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