1 Screenshot
2 Source code
/*
* ColorModel.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include "Resource.h"
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
public:
void display()
{
if (gc) {
gc->clearColor(1.0, 1.0, 1.0, 1.0);
gc->clear(GL_COLOR_BUFFER_BIT);
//int num = 256;
int num = 32;
for (int r = -num; r<num; r++) {
for(int g = -num; g<num; g++) {
for(int b = -num; b<num; b++) {
GLfloat fr = (GLfloat)r/(GLfloat)num;
GLfloat fg = (GLfloat)g/(GLfloat)num;
GLfloat fb = (GLfloat)b/(GLfloat)num;
gc->color(fr, fg, fb);
GLfloat x = (fb + fr)/2.0;
GLfloat y = (fg + fr)/2.0;
gc->smoothLine(x, -y, x + 0.02f, -y - 0.06f, 0.06f);
}
}
}
}
}
void initialize()
{
gc = new OpenGLGC();
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view) {
view -> reshape(10, 10, w-20, h-20);
view -> postResizeRequest(w-20, h-20);
}
return 1L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 300);
args.set(XmNheight, 300);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.