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2 Source code
/*
* ColoredCube.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLClientState.h>
#include <sol/opengl/OpenGLFace.h>
#include "Resource.h"
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
public:
virtual void display()
{
if (gc) {
// gc->matrixMode(GL_MODELVIEW);
gc->loadIdentity();
gc->translate(-2.0f, 0.0f, -6.0f);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc->clearColor(0, 0, 0, 0);
gc->begin(GL_QUADS);
OpenGLFace top = {
{ 1.0f, 1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f},
{-1.0f, 1.0f, 1.0f},
{ 1.0f, 1.0f, 1.0f} };
OpenGLFace bottom = {
{ 1.0f, -1.0f, 1.0f},
{-1.0f, -1.0f, 1.0f},
{-1.0f, -1.0f, -1.0f},
{ 1.0f, -1.0f, -1.0f} };
OpenGLFace front = {
{ 1.0f, 1.0f, 1.0f},
{-1.0f, 1.0f, 1.0f},
{-1.0f, -1.0f, 1.0f},
{ 1.0f, -1.0f, 1.0f} };
OpenGLFace back = {
{ 1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f},
{ 1.0f, 1.0f, -1.0f} };
OpenGLFace left = {
{-1.0f, 1.0f, 1.0f},
{-1.0f, 1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, 1.0f} };
OpenGLFace right = {
{ 1.0f, 1.0f, -1.0f},
{ 1.0f, 1.0f, 1.0f},
{ 1.0f, -1.0f, 1.0f},
{ 1.0f, -1.0f, -1.0f} };
gc->color(0.0f, 1.0f, 0.0f);
gc->draw(top);
gc->color(0.5f, 0.5f, 0.0f);
gc->draw(bottom);
gc->color(1.0f, 0.0f, 0.0f);
gc->draw(front);
gc->color(0.5f, 0.0f, 0.5f);
gc->draw(back);
gc->color(0.0f, 0.0f, 1.0f);
gc->draw(left);
gc->color(0.5f, 0.5f, 1.0f);
gc->draw(right);
gc->end();
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc->matrixMode(GL_PROJECTION);
gc->loadIdentity();
gc->perspective(50.0f, (GLfloat)w/(GLfloat)h, 0.1f, 50.0f);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view.notNull()) {
view -> reshape(10, 10, w-20, h-20);
view -> postResizeRequest(w-20, h-20);
}
return 0L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 400);
args.set(XmNheight, 300);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.