SOL9 Sample: LightedCubes

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * LightedCubes.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>

#include <sol/opengl/OpenGLIndexedCube.h>
#include "Resource.h"

namespace SOL {

class MainView :public OpenGLMainView {

private:
  //Inner class starts
  class SimpleView: public OpenGLView {
  private:
    static const int         CUBES = 4;
    SmartPtr<OpenGLGC>       gc;
    SmartPtr<OpenGLIndexedCube> cubes[CUBES];
    
  public:
  virtual void display()
  {
    if (gc && cubes[0]) { 
      gc -> frustum(1 , -1 , -1 , 1 , 1 , 10);

      gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
      gc -> loadIdentity();
      gc -> matrixMode(GL_MODELVIEW);

      gc -> clearColor(0.2, 0.0, 0.2, 1.0);      
      gc -> translate(-0.5f, -0.5f, 0.0f); 
      gc -> lookAt(3.0f, 6.0f, 12.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); 

      try {
        gc -> enable(GL_LIGHTING);
 
        OpenGLLight light(GL_LIGHT0);
        light.position(0.0f, 6.0f, 2.0f, 0.0);  
          
        OpenGLMaterial material(GL_FRONT);
        material.diffuse (0.2f, 1.0f, 0.2f, 0.0f);
        material.specular(1.0f, 1.0f, 1.0f, 0.0f);
        material.shininess(100.0f);
  
        for (int i = 0; i<CUBES; i++) {
          cubes[i]->draw(gc); 
        }
       
      } catch (Exception& ex) {
        caught(ex); 
      }
    }
  }

 
    virtual void resize(int w, int h)
    {
      if (w == 0 || h == 0) {
          return;
      }
      if (gc) {
        gc -> matrixMode(GL_PROJECTION);
        gc -> loadIdentity();
        gc -> perspective(20.0, (double)w / (double)h, 0.5, 100.0); 

        gc -> matrixMode(GL_MODELVIEW);
      }
    }

    virtual void initialize()
    {
      gc       = new OpenGLGC();
      for (int i = 0; i<CUBES; i++) {
        cubes[i] = new OpenGLIndexedCube(1.0f, -2.0f+1.2f*i, -2.0f+1.2f*i, 1.0f-0.5f*i);
      }
    }
    
  public:
    SimpleView(View* parent, const char* name, Args& args)
    :OpenGLView(parent, name, args)
    {
    } 

    ~SimpleView()
    {
    }
  };
  //Inner class ends
  
private:
  SmartPtr<SimpleView>  view;

  long size(Event& event)
  {
    int w, h;
    event.getSize(w, h);
    if (view) {
      view -> reshape(0, 0, w, h);
      view -> postResizeRequest(w, h);
    }
    return 0L;
  }
  
public:
  MainView(Application& applet, const char* name, Args& args)
  :OpenGLMainView(applet, name, args) 
  {
    Args ar;
    view = new SimpleView(this, "", ar);
  }

  ~MainView()
  {
  }
};

}

//
void Main(int argc, char** argv) 
{
  try {
    const char*  name = appName(argv[0]);
    Application applet(name, argc, argv);

    Args args;
    args.set(XmNwidth,  640);
    args.set(XmNheight, 480);
    MainView view(applet, name, args);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 25 Feb 2017

Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.