SOL9 Sample: LightedCubes
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1 Screenshot
2 Source code
/*
* LightedCubes.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>
#include <sol/opengl/OpenGLIndexedCube.h>
#include "Resource.h"
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
static const int CUBES = 4;
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLIndexedCube> cubes[CUBES];
public:
virtual void display()
{
if (gc && cubes[0]) {
gc -> frustum(1 , -1 , -1 , 1 , 1 , 10);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> matrixMode(GL_MODELVIEW);
gc -> clearColor(0.2, 0.0, 0.2, 1.0);
gc -> translate(-0.5f, -0.5f, 0.0f);
gc -> lookAt(3.0f, 6.0f, 12.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
try {
gc -> enable(GL_LIGHTING);
OpenGLLight light(GL_LIGHT0);
light.position(0.0f, 6.0f, 2.0f, 0.0);
OpenGLMaterial material(GL_FRONT);
material.diffuse (0.2f, 1.0f, 0.2f, 0.0f);
material.specular(1.0f, 1.0f, 1.0f, 0.0f);
material.shininess(100.0f);
for (int i = 0; i<CUBES; i++) {
cubes[i]->draw(gc);
}
} catch (Exception& ex) {
caught(ex);
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(20.0, (double)w / (double)h, 0.5, 100.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
for (int i = 0; i<CUBES; i++) {
cubes[i] = new OpenGLIndexedCube(1.0f, -2.0f+1.2f*i, -2.0f+1.2f*i, 1.0f-0.5f*i);
}
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view) {
view -> reshape(0, 0, w, h);
view -> postResizeRequest(w, h);
}
return 0L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 640);
args.set(XmNheight, 480);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.