SOL9 Sample: LightedCylinder
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1 Screenshot
2 Source code
/*
* LightedCylinder.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>
#include <sol/opengl/OpenGLCylinder.h>
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLQuadric> quadric;
SmartPtr<OpenGLCylinder> cylinder;
public:
virtual void display()
{
if (gc && cylinder) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> lookAt(2.0, 4.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.5);
gc -> clearColor(0.0, 0.0, 0.0, 1.0);
gc -> enable(GL_CULL_FACE);
gc -> enable(GL_LIGHTING);
OpenGLLight light(GL_LIGHT0);
GLfloat lightPosition[] = {10, 10, 10, 1.0};
light.position(lightPosition);
GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f};
GLfloat red[] = {1.0f, 0.0f, 0.0f, 1.0f};
GLfloat shininess[] = {100.0};
OpenGLMaterial material(GL_FRONT);
material.diffuse(red);
material.specular(white);
material.shininess(shininess);
gc -> rotate(60.0f, 0.0f, 1.0f, 0.0f);
cylinder -> draw(0.4, 0.8, 3.0, 32, 32);
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
quadric = new OpenGLQuadric();
quadric -> drawStyle(GLU_FILL);
quadric -> normals(GLU_SMOOTH);
cylinder = new OpenGLCylinder(quadric);
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view) {
view -> reshape(0, 0, w, h);
view -> postResizeRequest(w, h);
}
return 0L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv) {
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 400);
args.set(XmNheight, 300);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.