SOL9 Sample: List

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * List.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLList.h>

namespace SOL {

class MainView :public OpenGLMainView {

private:
  //Inner class starts
  class SimpleView: public OpenGLView {
  private:
    GLuint LISTID;
    SmartPtr<OpenGLGC> gc;
    
  public:
    virtual void display()
    {
      if (gc) {
        gc->clear(GL_COLOR_BUFFER_BIT);
        gc->loadIdentity();
        gc->pushMatrix();

           
        OpenGLList list(LISTID);
        list.call();
        gc->popMatrix();
      }
    }
 

    virtual void resize(int w, int h)
    {
      //Write your own resize procedure
    }

    void createList(GLuint id)
    {
      OpenGLList list(id, GL_COMPILE);

      gc  = new OpenGLGC();
      gc->begin(GL_QUADS);

      gc->translate(-1.5f, 0.0f, -6.0f);  
      // Front
      gc->redVertex( 0.0, 1.0, 0.0);
      gc->greenVertex(-1.0, -1.0, 1.0);
      gc->blueVertex(1.0, -1.0, 1.0);

      // Right
      gc->redVertex(0.0, 1.0, 0.0);
      gc->blueVertex(1.0, -1.0, 1.0);
      gc->greenVertex(1.0, -1.0, -1.0);

      // Back
      gc->redVertex(0.0, 1.0, 0.0);
      gc->greenVertex(1.0, -1.0, -1.0);
      gc->blueVertex(-1.0, -1.0, -1.0);

      // Left
      gc->redVertex( 0.0, 1.0, 0.0);
      gc->blueVertex(-1.0,-1.0,-1.0);
      gc->greenVertex(-1.0,-1.0, 1.0);

      gc->end();
    }

    virtual void initialize()
    {
      try {
        createList(LISTID);
      } catch (Exception& ex) {
        caught(ex);
      }
    }

  public:
    SimpleView(View* parent, const char* name, Args& args)
    :OpenGLView(parent, name, args),
     LISTID(1)
    {
    } 
    
    ~SimpleView()
    {
    }
  };
  //Inner class ends
  
private:
  SmartPtr<SimpleView>  view;

  long size(Event& event)
  {
    int w, h;
    event.getSize(w, h);
    if (view) {
      view -> reshape(0, 0, w, h);
      view -> postResizeRequest(w, h);
    }
    return 0L;
  }

public:
  MainView(Application& applet, const char* name, Args& args)
  :OpenGLMainView(applet, name, args)
  {
    Args ar;
    view = new SimpleView(this, "", ar);
  }
  ~MainView()
  {
  }
};

}

//
void Main(int argc, char** argv) 
{
  try {
    const char*  name = appName(argv[0]);
    Application applet(name, argc, argv);

    Args args;
    args.set(XmNwidth,  400);
    args.set(XmNheight, 300);
    MainView view(applet, name, args);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 25 Feb 2017

Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.