SOL9 Sample: MultiJPGTexturedCubeRotationByTimerThread
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1 Screenshot
2 Source code
/*
* MultiJPGTexturedCubeRotationByTimerThread.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2016/07/25
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLMultiTexturedCube.h>
#include <sol/opengl/OpenGLTimerThread.h>
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts.
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLMultiTexturedCube> cube;
SmartPtr<OpenGLTimerThread> timerThread;
CriticalSection criticalSection;
float angle;
public:
virtual void display()
{
criticalSection.enter();
if (gc && cube) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> translate(0.0f,0.0f,-1.0f);
gc -> lookAt(2.0, 8.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc -> rotate(angle, 0.0, 1.0, 0.0);
angle -= 0.1f;
cube -> draw(gc);
}
criticalSection.leave();
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> enable(GL_DEPTH_TEST);
gc -> enable(GL_TEXTURE_2D);
try {
static const char* jpgFiles[] = {
"./images/1.jpg", "./images/2.jpg", "./images/3.jpg",
"./images/4.jpg", "./images/5.jpg", "./images/6.jpg",
};
cube = new OpenGLMultiTexturedCube(6, jpgFiles);
} catch (Exception& ex) {
caught(ex);
}
timerThread = new OpenGLTimerThread(this, 100);
timerThread -> start();
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args),
angle(0.0f)
{
}
~SimpleView()
{
}
};
//Inner class ends.
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view) {
view -> reshape(10.0f, 10.0f, w-20, h-20);
view -> postResizeRequest(w-20, h-20);
}
return 1L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 480);
args.set(XmNheight, 480);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.