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2 Source code
/*
* Pearls.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>
#include <sol/opengl/OpenGLSolidSphere.h>
#include <sol/opengl/OpenGLCircle.h>
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
static const int CIRCLE = 360;
static const int PEARLS = 20;
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLSolidSphere> pearls[PEARLS];
SmartPtr<OpenGLCircle> circle;
public:
virtual void display()
{
if (gc && pearls[0]) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> lookAt(1.0, 2.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc -> clearColor(0.0, 0.0, 0.0, 1.0);
gc -> enable(GL_CULL_FACE);
gc -> enable(GL_LIGHTING);
gc -> translate(0.0f, 0.0f, 0.0f);
gc->color(1.0f, 1.0f, 1.0f);
circle->draw(gc);
OpenGLLight light(GL_LIGHT0);
GLfloat lightPosition[] = {0.0f, 5.0f, 10.0f, 1.0};
light.position(lightPosition);
int angle = CIRCLE/PEARLS;
for (int i=0; i <PEARLS; i++) {
Vertex3 pos = circle->getOrbitPosition(angle*i);
pearls[i]-> draw(gc, pos.x, pos.y, pos.z);
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 100.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
circle = new OpenGLCircle(0.0f, 0.0f, 0.0f, 0.9f);
Color4 black = { 0.0, 0.0, 0.0, 1.0 };
Color4 ambient = { 0.5, 0.5, 0.5, 1.0 };
Color4 diffuse = { 0.8, 0.8, 0.8, 1.0 };
Color4 specular = { 1.0, 1.0, 1.0, 1.0 };
// Color4 emission = { 0.8, 0.2, 0.0, 0.0 };
GLfloat highShining = { 80.0 };
OpenGLMateria materia(GL_FRONT, ambient, diffuse, specular, black, highShining);
for (int i = 0; i<PEARLS; i++) {
Color4 diffuse = { 0.7+0.01*i, 0.8, 0.7+0.01*i, 1.0 };
OpenGLMateria materia(GL_FRONT, ambient, diffuse, specular, black, highShining);
pearls[i] = new OpenGLSolidSphere(materia, 0.13f, 40, 40);
}
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int width = 0;
int height = 0;
event.getSize(width, height);
if (view) {
view -> reshape(0, 0, width, height);
view -> postResizeRequest(width, height);
}
return 0L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
try {
glutInit(&argc, argv);
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 640);
args.set(XmNheight, 480);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.