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2 Source code
/*
* Quad.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class startss
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
public:
virtual void display()
{
if (gc) {
gc -> clearColor(1.0, 1.0, 1.0, 1.0);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> ortho(-1.0, 1.0, -1.0, 1.0, 1.0, 20.0);
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity();
gc -> lookAt(0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc -> begin(GL_QUADS);
gc -> coloredVertex(1.0, 0.0, 0.0, -0.75, -0.75, 0.0);
gc -> coloredVertex(0.0, 1.0, 0.0, 0.75, -0.75, 0.0);
gc -> coloredVertex(0.0, 0.0, 1.0, 0.75, 0.75, 0.0);
gc -> coloredVertex(1.0, 1.0, 0.0, -0.75, 0.75, 0.0);
gc -> end();
}
}
void initialize()
{
gc = new OpenGLGC();
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class endss
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view) {
view -> reshape(10, 10, w-20, h-20);
view -> postResizeRequest(w-20, h-20);
}
return 0L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv)
{
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 400);
args.set(XmNheight, 300);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.