SOL9 Sample: QuadMeshedXYZPlanes
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1 Screenshot
2 Source code
/*
* QuadMeshedXYZPlanes.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLMeshedXZPlane.h>
#include <sol/opengl/OpenGLMeshedXYPlane.h>
#include <sol/opengl/OpenGLMeshedYZPlane.h>
namespace SOL {
class MainView :public OpenGLMainView {
private:
//Inner class starts
class SimpleView: public OpenGLView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLMeshedXZPlane<GL_QUAD_STRIP, 6, 20> > xzPlane;
SmartPtr<OpenGLMeshedXYPlane<GL_QUAD_STRIP, 6, 20> > xyPlane;
SmartPtr<OpenGLMeshedYZPlane<GL_QUAD_STRIP, 6, 20> > yzPlane;
public:
virtual void display()
{
if (gc) {
gc -> loadIdentity();
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//gc->scale(10.0f, 10.0f, 10.0f);
gc->translate(0.0f, 0.0f, 0.0f);
gc->rotate(0.0f, 0.0f, 0.0f, 0.0f);
gc -> lookAt(1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc -> polygonMode(GL_FRONT_AND_BACK,GL_LINE);
xzPlane -> draw(gc);
xyPlane -> draw(gc);
yzPlane -> draw(gc);
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc->matrixMode(GL_PROJECTION);
gc->loadIdentity();
gc->perspective(50.0f, (GLfloat)w/(GLfloat)h, 0.1f, 50.0f);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
//Write your own initialization procedure
gc = new OpenGLGC();
xzPlane = new OpenGLMeshedXZPlane<GL_QUAD_STRIP, 6, 20>(0.0f);
xyPlane = new OpenGLMeshedXYPlane<GL_QUAD_STRIP, 6, 20>(0.0f);
yzPlane = new OpenGLMeshedYZPlane<GL_QUAD_STRIP, 6, 20>(0.0f);
}
public:
SimpleView(View* parent, const char* name, Args& args)
:OpenGLView(parent, name, args)
{
}
~SimpleView()
{
}
};
//Inner class ends
private:
SmartPtr<SimpleView> view;
long size(Event& event)
{
int w, h;
event.getSize(w, h);
if (view) {
view -> reshape(10, 10, w-20, h-20);
view -> postResizeRequest(w-20, h-20);
}
return 1L;
}
public:
MainView(Application& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
void Main(int argc, char** argv) {
try {
const char* name = appName(argv[0]);
Application applet(name, argc, argv);
Args args;
args.set(XmNwidth, 640);
args.set(XmNheight,480);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
}
Last modified: 25 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.