SOL9 Sample: SmoothLine

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * SmoothLine.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>

namespace SOL {

class MainView :public OpenGLMainView {

private:
  //Inner class starts
  class SimpleView: public OpenGLView {
  private:
    SmartPtr<OpenGLGC> gc;
  public:
    virtual void display()
    {
      if (gc) {

        gc->color(1.0f, 0.0f, 0.0f);
        gc->smoothLine(-0.8, 0.0, 0.5, 0.9, 1.5); 

        gc->color(0.0f, 0.0f, 1.0f);

        gc->line(-0.8, 0.0, 0.5, -0.9, 2.0); 
     //gc->smoothLine(-0.8, 0.0, 0.5, -0.8, 6.0); 

        gc->color(0.0f, 1.0f, 0.0f);
        gc->line(0.5, 0.9, 0.5, -0.9, 4.0); 
      }
    }
 
    virtual void resize(int w, int h)
    {
      //Write your own resize procedure
    }

    virtual void initialize()
    {
      //Write your own initialization procedure
      gc = new OpenGLGC();
    }

  public:
    SimpleView(View* parent, const char* name, Args& args)
    :OpenGLView(parent, name, args)
    {
    } 
    
    ~SimpleView()
    {
    }
  };
  //Inner class ends
  
private:
  SmartPtr<SimpleView>  view;

  long size(Event& event)
  {
    int w, h;
    event.getSize(w, h);
    if (view) {
      view -> reshape(0, 0, w, h);
      view -> postResizeRequest(w, h);
    }
    return 0L;
  }
public:
  MainView(Application& applet, const char* name, Args& args)
  :OpenGLMainView(applet, name, args)
  {
    Args ar;
    view = new SimpleView(this, "", ar);
  }

  ~MainView()
  {
  }
};

}

//
void Main(int argc, char** argv) 
{
  try {
    const char*  name = appName(argv[0]);
    Application applet(name, argc, argv);

    Args args;
    args.set(XmNwidth, 400);
    args.set(XmNheight, 300);

    MainView view(applet, name, args);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 25 Feb 2017

Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.