VIZ++ Sample: BufferedColoredBox
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1 Screenshot
2 Source code
/*
* BufferedColoredBox.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLColoredBox.h>
#include <viz++/openglarb/OpenGLBufferedShape.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLColoredBox> box1;;
SmartPtr<OpenGLColoredBox> box2;
SmartPtr<OpenGLBufferedShape> shape1;
SmartPtr<OpenGLBufferedShape> shape2;
public:
virtual void display()
{
if (gc && shape1 && shape2) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> clearColor(1.0, 1.0, 1.0, 1.0);
try {
//Draw the first shape1.
gc->pushMatrix();
gc -> translate(-1.5f,0.0f,-1.0f);
gc -> lookAt(2.0, 8.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
shape1->draw(gc);
gc->popMatrix();
//Draw the second shape2.
gc->pushMatrix();
gc -> translate(1.8f,0.0f,-4.0f);
gc -> lookAt(-4.0, -16.0, 20.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
shape2->draw(gc);
gc->popMatrix();
} catch (Exception& ex) {
caught(ex);
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> enable( GL_DEPTH_TEST);
gc -> frustum(1 , -1 , -1 , 1 , 1 , 10);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// gc -> loadIdentity();
try {
Color3<GLfloat> faceColors1[] = {
//face 1:
{ 1.0f, 0.0f, 0.0f},
//face 2:
{ 0.0f, 1.0f, 0.0f},
//face 3:
{ 0.0f, 0.0f, 1.0f},
//face 4:
{ 1.0f, 1.0f, 0.0f},
//face 5:
{ 0.0f, 1.0f, 1.0f},
//face 6;
{ 1.0f, 0.0f, 1.0f},
};
box1 = new OpenGLColoredBox(faceColors1, CountOf(faceColors1), 1.0f, 0.5f, 0.8f);
Color3<GLfloat> faceColors2[] = {
//face 1:
{ 1.0f, 0.5f, 0.5f},
//face 2:
{ 0.8f, 0.4f, 0.0f},
//face 3:
{ 0.4f, 0.4f, 0.4f},
//face 4:
{ 1.0f, 0.5f, 0.0f},
//face 5:
{ 0.8f, 0.8f, 0.8f},
//face 6;
{ 0.6f, 0.4f, 0.2f},
};
box2 = new OpenGLColoredBox(faceColors2, CountOf(faceColors2), 0.5f, 1.0f, 0.8f);
shape1 = new OpenGLBufferedShape(box1);
shape2 = new OpenGLBufferedShape(box2);
} catch (Exception& ex) {
caught(ex);
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* title)
:OpenGLMainView(applet, width, height, title)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 480, 480, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.