VIZ++ Sample: BufferedColoredRegularIcosahedron
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1 Screenshot
2 Source code
/*
* BufferedColoredRegularIcosahedron.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLColoredRegularIcosahedron.h>
#include <viz++/openglarb/OpenGLBufferedShape.h>
#include "Resource.h"
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLColoredRegularIcosahedron> hedron;
SmartPtr<OpenGLBufferedShape> shape;
public:
virtual void display()
{
if (gc && shape) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> clearColor(0.8, 0.8, 0.8, 1.0);
try {
//Draw the first shape1.
gc->pushMatrix();
gc -> translate(0.0f,0.0f,1.0f);
gc -> lookAt(4.0, 12.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
shape->draw(gc);
gc->popMatrix();
} catch (Exception& ex) {
caught(ex);
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> enable( GL_DEPTH_TEST);
gc -> frustum(1 , -1 , -1 , 1 , 1 , 10);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// gc -> loadIdentity();
try {
Color3<GLfloat> vertexColors[] = {
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
{ 0.0f, 1.0f, 1.0f},
{ 1.0f, 0.0f, 1.0f},
{ 1.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f},
{ 0.0f, 1.0f, 1.0f},
{ 1.0f, 0.0f, 1.0f},
};
hedron = new OpenGLColoredRegularIcosahedron(vertexColors, CountOf(vertexColors));
shape = new OpenGLBufferedShape(hedron);
} catch (Exception& ex) {
caught(ex);
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 480, 480, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.