VIZ++ Sample: CharModsCallback
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1 Screenshot
2 Source code
/*
* CharModsCallback.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10 Updated.
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
public:
virtual void display()
{
if (gc) {
gc -> loadIdentity();
gc -> matrixMode(GL_MODELVIEW);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> begin(GL_QUADS);
gc -> backgroundColor(0.0, 0.0, 0.0, 1.0);
gc -> translate(-1.5f, 0.0f, -6.0f);
// Front
gc -> redVertex( 0.0, 1.0, 0.0);
gc -> greenVertex(-1.0, -1.0, 1.0);
gc -> blueVertex(1.0, -1.0, 1.0);
// Right
gc -> redVertex(0.0, 1.0, 0.0);
gc -> blueVertex(1.0, -1.0, 1.0);
gc -> greenVertex(1.0, -1.0, -1.0);
// Back
gc -> redVertex(0.0, 1.0, 0.0);
gc -> greenVertex(1.0, -1.0, -1.0);
gc -> blueVertex(-1.0, -1.0, -1.0);
// Left
gc -> redVertex( 0.0, 1.0, 0.0);
gc -> blueVertex(-1.0,-1.0,-1.0);
gc -> greenVertex(-1.0,-1.0, 1.0);
gc -> end(); //2015/07/15
}
}
virtual void resize(int w, int h)
{
//Write your own resize procedure
}
virtual void initialize()
{
gc = new OpenGLGC();
//Write your own initialization procedure
}
virtual void charModsCallback(unsigned int codepoint, int mods)
{
printf("charModsCallback: codepoint=%d mods=%d\n", codepoint, mods);
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
enableCharModsCallback();
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 400, 300, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.