VIZ++ Sample: ColorModel

VIZ++ Samples

1 Screenshot


2 Source code

/*
 * ColorModel.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


//2017/02/10 Updated.

#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>

namespace VIZ {

class MainView :public OpenGLMainView {

private:
  SmartPtr<OpenGLGC> gc;

public:
  void display()
  {
    if (gc) {
      gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

      gc -> clearColor(1.0, 1.0, 1.0, 1.0);

    //int num = 256;
      int num = 32;

      for (int r = -num; r<num; r++) {
        for(int g = -num; g<num; g++) {
          for(int b = -num; b<num; b++) {
             GLfloat fr = (GLfloat)r/(GLfloat)num;
             GLfloat fg = (GLfloat)g/(GLfloat)num;
             GLfloat fb = (GLfloat)b/(GLfloat)num;

             gc -> color(fr, fg, fb);

             GLfloat x = (fb + fr)/2.0;
             GLfloat y = (fg + fr)/2.0;

             gc -> smoothLine(x, -y, x + 0.02f, -y - 0.02f, 0.02f);  
          }
        }
      }
    }
  }
  
public:
  //2015/07/22
  void idle()
  {
    Sleep(100);
  }
  
public:
  void initialize()
  {
    gc = new OpenGLGC();    
  }

public:
  MainView(OpenGLApplet& applet, int width, int height, const char* name)
  :OpenGLMainView(applet, width, height, name)
  {
  }
  
  ~MainView()
  {
  }
};

}

//
int main(int argc, char** argv) 
{
  try {
    ModuleFileName module;
    const char*  name = module.getAppName();
    OpenGLApplet applet(argc, argv, OpenGLApplet::WAIT_EVENTS);

    MainView view(applet, 300, 300, name);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
  return 0;
}


Last modified: 10 Feb 2017

Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.