VIZ++ Sample: ColoredCube
|
1 Screenshot
2 Source code
/*
* ColoredCube.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
//#include <viz++/opengl/OpenGLClientState.h>
#include <viz++/opengl/OpenGLFace.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
public:
virtual void display()
{
if (gc) {
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity();
gc -> translate(-2.0f, 0.0f, -6.0f);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> clearColor(0, 0, 0, 0);
gc -> begin(GL_QUADS);
OpenGLFace top = {
{ 1.0f, 1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f},
{-1.0f, 1.0f, 1.0f},
{ 1.0f, 1.0f, 1.0f} };
OpenGLFace bottom = {
{ 1.0f, -1.0f, 1.0f},
{-1.0f, -1.0f, 1.0f},
{-1.0f, -1.0f, -1.0f},
{ 1.0f, -1.0f, -1.0f} };
OpenGLFace front = {
{ 1.0f, 1.0f, 1.0f},
{-1.0f, 1.0f, 1.0f},
{-1.0f, -1.0f, 1.0f},
{ 1.0f, -1.0f, 1.0f} };
OpenGLFace back = {
{ 1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, 1.0f, -1.0f},
{ 1.0f, 1.0f, -1.0f} };
OpenGLFace left = {
{-1.0f, 1.0f, 1.0f},
{-1.0f, 1.0f, -1.0f},
{-1.0f, -1.0f, -1.0f},
{-1.0f, -1.0f, 1.0f} };
OpenGLFace right = {
{ 1.0f, 1.0f, -1.0f},
{ 1.0f, 1.0f, 1.0f},
{ 1.0f, -1.0f, 1.0f},
{ 1.0f, -1.0f, -1.0f} };
gc -> color(0.0f, 1.0f, 0.0f);
gc -> draw(top);
gc -> color(0.5f, 0.5f, 0.0f);
gc -> draw(bottom);
gc -> color(1.0f, 0.0f, 0.0f);
gc -> draw(front);
gc -> color(0.5f, 0.0f, 0.5f);
gc -> draw(back);
gc -> color(0.0f, 0.0f, 1.0f);
gc -> draw(left);
gc -> color(0.5f, 0.5f, 1.0f);
gc -> draw(right);
gc -> end(); //2015/07/15
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(50.0f, (GLfloat)w/(GLfloat)h, 0.1f, 50.0f);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 400, 300, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.