1 Screenshot
2 Source code
/*
* FileOpen.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2015/08/2 Updated
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLTexture2D.h>
#include <viz++/opengl/OpenGLDialog.h>
#include <viz++/opengl/OpenGLFileOpenDialog.h>
#include <viz++/StringT.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLTexture2D> texture;
public:
virtual void display()
{
if (gc && texture) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> clearColor(1.0, 1.0, 1.0, 1.0);
gc -> color(1.0, 1.0, 1.0);
//gc -> rotate(5.0, 0.5, 1.0, 0.25);
glNormal3d(0.0, 0.0, 1.0);
gc -> begin(GL_QUADS);
texture -> coord(0.0, 0.0);
gc-> vertex(-1.0, 1.0, 0.0);
texture -> coord(1.0, 0.0);
gc ->vertex( 1.0, 1.0, 0.0);
texture -> coord(1.0, 1.0);
gc -> vertex( 1.0, -1.0, 0.0);
texture -> coord(0.0, 1.0);
gc -> vertex(-1.0, -1.0, 0.0);
gc -> end();
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> ortho(-1.25, 1.25, -1.25, 1.25, 1., 20.);
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity();
gc -> lookAt(0., 0., 10., 0., 0., 0., 0., 1., 0.);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> enable(GL_DEPTH_TEST);
gc -> enable(GL_TEXTURE_2D);
const char* pngfile = "./images/Nioh.png";
createTexture(pngfile);
}
void createTexture(const char* filename)
{
if (texture) {
texture = NULL;
}
texture = new OpenGLTexture2D();
texture -> bind();
texture -> parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
texture -> parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
texture -> env(GL_TEXTURE_ENV_MODE, GL_MODULATE);
try {
texture -> imageFromFile(filename);
} catch (Exception& ex) {
caught(ex);
}
}
virtual void mouseButtonCallback(int button, int action, int mods)
{
if (button ==RIGHT_BUTTON && action == BUTTON_DOWN) {
loadTexture();
}
}
void loadTexture()
{
StringT<char> folderName;
getModuleFolderName(folderName);
printf("moduleFolder %s\n", (const char*)folderName);
OpenGLFileOpenDialog dialog(this,
(const char*)folderName,
"PNG Files (*.png)\0*.png\0All Files (*.*)\0*.*\0",
"png");
if (dialog.popup() ) {
StringT<char> name;
dialog.getFileName(name);
const char* filename = (const char*)name;
if (StringT<char>::endsWithIgnoreCase(filename, ".png")) {
createTexture(filename);
activate();
char title[1024];
const char* name = filename;
const char* slash = strrchr(filename, '\\');
if (slash) {
name = ++slash;
}
sprintf(title, "%s - %s", name, getTitle());
setWindowTitle(title);
}
}
}
//Please define your own method in your subclass derived from this class.
virtual void menuCallback(WORD menuId)
{
HWND hwnd = getHwnd();
char message[1024];
sprintf_s(message, CountOf(message), "Default menu callback. MenuId(%d)", menuId);
switch (menuId) {
case IDM_OPEN:
{
loadTexture();
}
break;
case IDM_EXIT:
{
int rc = MessageBox(hwnd, "Are you sure to want to exit this program?", "Confirmation", MB_OKCANCEL|MB_ICONINFORMATION);
if (rc == IDOK) {
::PostQuitMessage(0);
}
}
break;
case IDM_VERSION:
MessageBox(hwnd, "VIZ++ Copyright(C) Antillia.com 2017", "Version", MB_OK|MB_ICONINFORMATION);
break;
default:
MessageBox(hwnd, message, "MenuCallback", MB_OK|MB_ICONINFORMATION);
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
enableMouseButtonCallback();
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 500, 400, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.