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2 Source code
/*
* FileSave.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2015/08/22 On MouseRightButton clicked,
// 1 Show OpenGLFileSaveDialog
// 2 Let select a jpg filename.
// 3 Save an image data of OpenGLMainView to the jpg file.
//2017/02/10 Updated.
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLLight.h>
#include <viz++/opengl/OpenGLMaterial.h>
#include <viz++/opengl/OpenGLSphere.h>
#include <viz++/opengl/OpenGLBitmap.h>
#include <viz++/opengl/OpenGLFileSaveDialog.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLQuadric> quadric;
SmartPtr<OpenGLSphere> sphere;
int width;
int height;
bool saved;
public:
virtual void display()
{
if (gc && sphere) {
gc -> loadIdentity();
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> lookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc -> clearColor(0.0, 0.0, 0.0, 1.0);
gc -> enable(GL_CULL_FACE);
gc -> enable(GL_LIGHTING);
OpenGLLight light(GL_LIGHT0);
GLfloat lightPosition[] = {10, 10, 10, 1.0};
light.position(lightPosition);
GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f};
GLfloat blue[] = {0.0f, 0.0f, 1.0f, 1.0f};
GLfloat shininess[] = {100.0};
OpenGLMaterial material(GL_FRONT);
material.diffuse(blue);
material.specular(white);
material.shininess(shininess);
sphere-> draw(1, 40, 40);
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
width = w;
height = h;
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
quadric = new OpenGLQuadric();
quadric -> drawStyle(GLU_FILL);
quadric -> normals(GLU_SMOOTH);
sphere = new OpenGLSphere(quadric);
}
virtual void mouseButtonCallback(int button, int action, int mods)
{
if (button ==RIGHT_BUTTON && action == BUTTON_DOWN) {
saveImage();
}
}
void saveImage()
{
StringT<char> folderName;
getModuleFolderName(folderName);
printf("moduleFolder %s\n", (const char*)folderName);
OpenGLFileSaveDialog dialog(this,
(const char*)folderName,
"JPG Files (*.jpg)\0*.jpg\0All Files (*.*)\0*.*\0",
"jpg");
if (dialog.popup() ) {
StringT<char> name;
dialog.getFileName(name);
const char* filename = (const char*)name;
int rw = (width/8)*8;
OpenGLBitmap bitmap(0, 0, rw, height, 24, GL_RGB);
//OpenGLBitmap bitmap(0, 0, width, height, 8, GL_RGBA);
try {
//const char* filename = ".\\test.jpg";
bitmap.read(GL_FRONT);
bitmap.saveAsJPG(filename);
//bitmap.saveAsPNG(".\\test.png");
printf("Saved a bitmap image of current OpenGLMainView to %s\n", filename);
} catch (Exception& ex) {
caught(ex);
}
}
}
//Please define your own method in your subclass derived from this class.
virtual void menuCallback(WORD menuId)
{
HWND hwnd = getHwnd();
char message[1024];
sprintf_s(message, CountOf(message), "Default menu callback. MenuId(%d)", menuId);
switch (menuId) {
case IDM_SAVE:
case IDM_SAVEAS:
{
saveImage();
}
break;
case IDM_EXIT:
{
int rc = MessageBox(hwnd, "Are you sure to want to exit this program?", "Confirmation", MB_OKCANCEL|MB_ICONINFORMATION);
if (rc == IDOK) {
::PostQuitMessage(0);
}
}
break;
case IDM_VERSION:
MessageBox(hwnd, "VIZ++ Copyright(C) Antillia.com 2017", "Version", MB_OK|MB_ICONINFORMATION);
break;
default:
MessageBox(hwnd, message, "MenuCallback", MB_OK|MB_ICONINFORMATION);
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name),
saved(false)
{
enableMouseButtonCallback();
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 480, 480, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.