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2 Source code
/*
* FilledCube.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10 Updated.
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLClientState.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
public:
virtual void display()
{
if (gc) {
static GLfloat points[] ={
0.0, 0.0, 0.0,
1.0, 0.0, 0.0,
1.0, 1.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0,-1.0,
1.0, 0.0,-1.0,
1.0, 1.0,-1.0,
0.0, 1.0,-1.0,
};
static GLuint index[]={
0, 1, 2, 3,
1, 5, 6, 2,
5, 4, 7, 6,
4, 0, 3, 7,
4, 5, 1, 0,
3, 2, 6, 7
};
gc -> loadIdentity();
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> lookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
OpenGLClientState client(GL_VERTEX_ARRAY);
//gc -> polygonMode(GL_FRONT_AND_BACK,GL_LINE);
gc -> polygonMode(GL_FRONT_AND_BACK,GL_FILL);
gc -> color(0.0, 0.0, 1.0);
gc -> lineWidth(2.0);
gc -> vertexPointer(3, GL_FLOAT, 0, points);
gc -> drawElements(GL_QUADS, CountOf(index), GL_UNSIGNED_INT, index);
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 400, 300, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.