VIZ++ Sample: GLFWVersion
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1 Screenshot
2 Source code
/*
* GLFWVersion.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2015/08/03
//2017/02/10 Updated.
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLBitmapFont.h>
#include <viz++/Callback.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
OpenGLGC* gc;
int width;
int height;
SmartPtr<OpenGLBitmapFont> font; //GLUT_BITMAP_9_BY_15
SmartPtr<OpenGLBitmapFont> helvetica; //GLUT_BITMAP_HELVETICA_18
SmartPtr<OpenGLBitmapFont> timesRoman;//GLUT_BITMAP_TIMES_ROMAN_24
public:
virtual void display()
{
if (gc && font && helvetica && timesRoman) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> ortho2D(0, width, height, 0);
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity();
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> backgroundColor(0.0, 0.0, 0.0, 1.0);
const char* version = glfwGetVersionString();
gc -> pushMatrix();
gc -> foregroundColor(1.0, 0.0, 0.0);
font -> drawString(20, 40, version);
gc -> popMatrix();
gc -> pushMatrix();
gc -> foregroundColor(0.0, 1.0, 0.0);
helvetica -> drawString(20, 100, version);
gc -> popMatrix();
gc -> pushMatrix();
gc -> foregroundColor(0.0, 0.0, 1.0);
timesRoman -> drawString(20, 160, version);
gc -> popMatrix();
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
//gc -> ortho2D(0, width, height, 0);
gc -> matrixMode(GL_MODELVIEW);
gc -> enable(GL_LINE_SMOOTH);
gc -> enable(GL_BLEND);
gc -> blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
font = new OpenGLBitmapFont(GLUT_BITMAP_9_BY_15);
helvetica = new OpenGLBitmapFont(GLUT_BITMAP_HELVETICA_18);
timesRoman = new OpenGLBitmapFont(GLUT_BITMAP_TIMES_ROMAN_24);
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
this -> width = width;
this -> height = height;
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
//Intialize glut library
glutInit(&argc, argv);
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 400, 300, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.