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2 Source code
/*
* GlutTeapot.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10 Updated.
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLGeometry.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
public:
virtual void display()
{
if (gc) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> lookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc -> clearColor(0.0, 0.0, 0.0, 1.0);
//gc -> enable(GL_CULL_FACE);
gc -> enable(GL_DEPTH_TEST);
OpenGLGeometry geometry;
gc -> pushMatrix();
gc -> foregroundColor(1.0, 0.0, 0.0);
gc -> translate(-2.0, 1.0, -6.0);
gc -> rotate(-40.0, 1.0, 0.0, 0.0);
geometry.solidTeapot(2.5);
gc -> popMatrix();
gc -> pushMatrix();
gc -> foregroundColor(0.0, 1.0, 0.0);
gc -> translate(-2.2,-6.0,-6.0);
gc -> rotate(10.0, 1.0, 0.0, 0.0);
geometry.wireTeapot(5.0);
gc -> popMatrix();
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
const float r = (float) w / (float) h;
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> frustum(-r, r, -1.0, 1.0, 2.0, 100.0);
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity() ;
}
}
virtual void initialize()
{
gc = new OpenGLGC();
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
glutInit(&argc, argv);
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 600, 500, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.