VIZ++ Sample: KeyCallback
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1 Screenshot
2 Source code
/*
* KeyCallback.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10 Updated.
#include <viz++/opengl/OpenGLApplet.h>
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLLight.h>
#include <viz++/opengl/OpenGLMaterial.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
public:
//This method will be called from an expose callback of OpenGLView.
virtual void display()
{
if (gc) {
const GLfloat lightPosition[] = { 5.0 , 0.0 , -8.0 , 1.0 };
const GLfloat lightColor[] = { 0.5 , 1 , 0.5 , 1 };
const GLfloat materialColor[] = { 0.2 , 0.6 , 0.2 , 1};
OpenGLLight light(GL_LIGHT0);
light.position(lightPosition);
light.diffuse(lightColor);
light.enable();
OpenGLMaterial material(GL_FRONT_AND_BACK );
material.diffuse(materialColor);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> begin(GL_POLYGON);
gc -> normal(3.0 , 0.0 , -2.0);
gc -> vertex(0.0 , -0.9 , -2.0);
gc -> vertex(3.0 , -0.9 , -7.0);
gc -> vertex(0.0 , 0.9 , -2.0 );
gc -> normal(-3.0 , 0.0 , -2.0);
gc -> vertex(0.0 , -0.9 , -2.0);
gc -> vertex(-3.0, -0.9 , -7.0);
gc -> vertex(0.0, 0.9 , -2.0);
gc -> end();
}
}
//This method will be called from a structureNotiy event handler of OpenGLView.
virtual void resize(int width, int height)
{
//Write your own resize procedure.
//
//You don't need to call set a viewport, because the setViewport will be called
//in reshape method of OpenGLMainView
}
//This method will be called from a mapNotify event handler of OpenGLView.
virtual void initialize()
{
gc = new OpenGLGC();
gc -> enable(GL_LIGHTING);
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> frustum(1, -1, -1, 1, 2, 10);
}
//Define your own keyCallback method to handle a keyPress event.
virtual void keyCallback(int key, int scancode, int action, int mods)
{
printf("keyCallback: key=%d scancode=%d mods=%d\n", key, scancode, mods);
if ((key == GLFW_KEY_ESCAPE || key == GLFW_KEY_ENTER) && action == GLFW_PRESS){
//Close this MainView.
setWindowShouldClose(GL_TRUE);
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
enableKeyCallback();
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 400, 300, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.