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2 Source code
/*
* List.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10 Updated.
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLList.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
GLuint LISTID;
public:
virtual void display()
{
gc->clear(GL_COLOR_BUFFER_BIT);
gc->loadIdentity();
gc->pushMatrix();
OpenGLList list(LISTID);
list.call();
gc->popMatrix();
}
virtual void resize(int w, int h)
{
//Write your own resize procedure
}
void createList(GLuint id)
{
OpenGLList list(id, GL_COMPILE);
gc->begin(GL_QUADS);
gc->translate(-1.5f, 0.0f, -6.0f);
// Front
gc->redVertex( 0.0, 1.0, 0.0);
gc->greenVertex(-1.0, -1.0, 1.0);
gc->blueVertex(1.0, -1.0, 1.0);
// Right
gc->redVertex(0.0, 1.0, 0.0);
gc->blueVertex(1.0, -1.0, 1.0);
gc->greenVertex(1.0, -1.0, -1.0);
// Back
gc->redVertex(0.0, 1.0, 0.0);
gc->greenVertex(1.0, -1.0, -1.0);
gc->blueVertex(-1.0, -1.0, -1.0);
// Left
gc->redVertex( 0.0, 1.0, 0.0);
gc->blueVertex(-1.0,-1.0,-1.0);
gc->greenVertex(-1.0,-1.0, 1.0);
gc->end();
}
virtual void initialize()
{
try {
gc = new OpenGLGC();
createList(LISTID);
} catch (Exception& ex) {
caught(ex);
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 400, 300, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.