VIZ++ Sample: ProportionalCheckImageTexturedCube
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1 Screenshot
2 Source code
/*
* ProportionalCheckImageTexturedCube.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2016/07/20
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLTexturedCube.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
//Inner class starts.
class CheckTexturedCube : public OpenGLTexturedCube {
private:
static const int WIDTH = 64;
static const int HEIGHT = 64;
public:
CheckTexturedCube()
:OpenGLTexturedCube()
{
static GLubyte data[WIDTH][HEIGHT][4];
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
int c = ((((i & 0x8) == 0)^((j & 0x8)) == 0)) * 255;
data[i][j][0] = (GLubyte) c;
data[i][j][1] = (GLubyte) c;
data[i][j][2] = (GLubyte) c;
data[i][j][3] = (GLubyte) 255;
}
}
bind();
pixelStore(GL_UNPACK_ALIGNMENT, 1);
parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR );
parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR );
//env(GL_TEXTURE_ENV_MODE, GL_DECAL );
env(GL_TEXTURE_ENV_MODE, GL_MODULATE);
parameter(GL_TEXTURE_WRAP_S, GL_REPEAT);
parameter(GL_TEXTURE_WRAP_T, GL_REPEAT);
image(0, GL_RGBA, WIDTH, HEIGHT,
0, GL_RGBA, GL_UNSIGNED_BYTE, data);
unbind();
}
};
//Inner class ends.
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<CheckTexturedCube> texture;
public:
virtual void display()
{
int width, height;
getClientSize(width, height);
if (gc && texture) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)width / (double)height, 0.5, 100.0);
gc -> matrixMode(GL_MODELVIEW);
gc -> clearColor(1.0f, 1.0f, 1.0f, 1.0f);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> color(1.0f, 1.0f, 1.0f);
texture -> draw(gc);
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
//gc -> ortho(-2.25, 2.25, -2.25, 2.25, 1., 20.);
gc -> perspective(16.0, (double)w / (double)h, 0.5, 100.0);
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity();
gc -> lookAt(4.0, 6.0, 10.0, 0.0, 0.0, 0.0, 0.0, 10.0, 0.0);
gc -> rotate(5.0f, 0.5f, 1.0f, 0.25f);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> enable(GL_DEPTH_TEST);
gc -> enable(GL_TEXTURE_2D);
try {
texture = new CheckTexturedCube();
} catch (Exception& ex) {
caught(ex);
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLWaitableApplet applet(argc, argv);
MainView view(applet, 480, 480, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.