VIZ++ Sample: PyramidRotationByKeyInput
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1 Screenshot
2 Source code
/*
* PyramidRotationByKeyInput.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLClientState.h>
#include "Resource.h"
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
float angle;
public:
virtual void display()
{
static GLfloat vertices[] = {
-0.5f, -0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
0.5f, -0.5f, 0.5f,
-0.5f, -0.5f, 0.5f,
0.0f, 0.5f, 0.0f,
};
//Colors(RGBAs) for the 5 vertices
static GLfloat colors[] = {
0.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f
};
//Indices for the 4 triangles.
static GLint indices[] = {
2, 4, 3,
1, 4, 2,
0, 4, 1,
4, 0, 3
};
if (gc ) {
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
// gc -> matrixMode(GL_MODELVIEW);
gc -> translate(0.0f,0.0f,-1.0f);
gc -> lookAt(2.0, 4.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
//Rotation around y-axis.
gc -> rotate(angle, 0.0, 1.0, 0.0);
try {
OpenGLClientState state1(GL_VERTEX_ARRAY);
OpenGLClientState state2(GL_COLOR_ARRAY);
gc -> vertexPointer(3, GL_FLOAT, 0, vertices);
gc -> colorPointer (4, GL_FLOAT, 0, colors);
gc -> drawElements(GL_TRIANGLES, CountOf(indices), GL_UNSIGNED_INT, indices);
} catch (Exception& ex) {
caught(ex);
}
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc -> matrixMode(GL_MODELVIEW);
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> matrixMode(GL_PROJECTION);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> loadIdentity();
gc -> matrixMode(GL_MODELVIEW);
gc -> enable( GL_DEPTH_TEST );
gc -> frustum(1 , -1 , -1 , 1 , 1 , 10);
gc -> clearColor(0.0, 0.0, 1.0, 1.0);
}
virtual void keyCallback(int key, int scancode, int action, int mods)
{
switch (key) {
case GLFW_KEY_LEFT:
angle -= 2.0f;
postRenderRequest();
break;
case GLFW_KEY_RIGHT:
angle += 2.0f;
postRenderRequest();
break;
default:
break;
}
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
angle = 4.0f;
enableKeyCallback();
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 400, 300, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.