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2 Source code
/*
* StrokeFont.cpp
* Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
//2017/02/10
#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>
#include <viz++/opengl/OpenGLStrokeFont.h>
namespace VIZ {
class MainView :public OpenGLMainView {
private:
SmartPtr<OpenGLGC> gc;
SmartPtr<OpenGLStrokeFont> roman;
SmartPtr<OpenGLStrokeFont> romanmono;
public:
virtual void display()
{
if (gc && roman && romanmono) {
GLfloat angle = 0.0;
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity();
gc -> scale(0.004, 0.004, 0.004);
gc -> rotate(angle, 0, 0, 1.0);
gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc -> backgroundColor(0.0, 0.0, 0.0, 1.0);
gc -> pushMatrix();
gc -> rotate(angle+10, 0.0, 0.0, 1.0);
gc -> translate(-800.0, 300.0, 0.0);
gc -> foregroundColor(1.0, 0.0, 0.0);
roman -> drawString("2015/07/22 Good Day.");
gc -> popMatrix();
gc -> pushMatrix();
gc -> rotate(angle, 0.0, 0.0, 1.0);
gc -> translate(-900.0, 0.0, 0.0);
gc -> foregroundColor(0.0, 1.0, 0.0);
romanmono -> drawString("Hello World.");
gc -> popMatrix();
gc -> pushMatrix();
gc -> rotate(angle-10, 0.0, 0.0, 1.0);
gc -> translate(-900.0, -400.0, 0.0);
gc -> foregroundColor(0.0, 0.0, 1.0);
romanmono -> drawString("Goodby World.");
gc -> popMatrix();
}
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
if (gc) {
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
GLfloat ww = (GLfloat)w;
GLfloat hh = (GLfloat)h;
if (w <= h) {
gc ->ortho(-2.0, 2.0, -2.0 * hh / ww,
2.0 * hh / ww, -1.0, 1.0);
} else {
gc ->ortho(-2.0 * ww / hh,
2.0 * ww / hh, -2.0, 2.0, -1.0, 1.0);
}
gc -> matrixMode(GL_MODELVIEW);
gc -> loadIdentity();
}
}
virtual void initialize()
{
gc = new OpenGLGC();
gc -> matrixMode(GL_PROJECTION);
gc -> loadIdentity();
gc -> ortho2D(0, 2000, 2000, 0);
gc -> matrixMode(GL_MODELVIEW);
gc -> enable(GL_LINE_SMOOTH);
gc -> enable(GL_BLEND);
gc -> blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gc -> lineWidth(3.0);
gc -> translate(0.0, 0.0, 0.0);
roman = new OpenGLStrokeFont(GLUT_STROKE_ROMAN);
romanmono = new OpenGLStrokeFont(GLUT_STROKE_MONO_ROMAN);
}
public:
MainView(OpenGLApplet& applet, int width, int height, const char* name)
:OpenGLMainView(applet, width, height, name)
{
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
//Intialize glut library
glutInit(&argc, argv);
ModuleFileName module;
const char* name = module.getAppName();
OpenGLApplet applet(argc, argv);
MainView view(applet, 800, 400, name);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 10 Feb 2017
Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.