// //StarSystemModel.cpp //Copyright (c) 2017 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. #include <oz++/Mutex.h> #include <oz++/motif/RenderingTimer.h> #include <oz++/opengl/OpenGLMainView.h> #include <oz++/opengl/OpenGLView.h> #include <oz++/opengl/OpenGLGC.h> #include <oz++/opengl/OpenGLLight.h> #include <oz++/opengl/OpenGLMaterial.h> #include <oz++/opengl/OpenGLSolidSphere.h> //#include <oz++/opengl/OpenGLSphere.h> #include <oz++/opengl/OpenGLCircle.h> namespace OZ { class MainView :public OpenGLMainView { private: static const int NUMBER_OF_PLANETS = 4; private: //Inner class starts class SimpleView: public OpenGLView { private: OpenGLGC gc; SmartPtr<OpenGLSolidSphere> sun; SmartPtr<OpenGLSolidSphere> planets[NUMBER_OF_PLANETS]; SmartPtr<OpenGLCircle> orbits[NUMBER_OF_PLANETS]; float angles[NUMBER_OF_PLANETS]; SmartPtr<RenderingTimer> timerThread; int renderingInterval; float angle; static const int CIRCLE_ANGLE = 360; static const int INCREMENT = 1; Mutex mutex; public: virtual void display() { mutex.lock(); if (angle <(CIRCLE_ANGLE - INCREMENT) ) { angle += INCREMENT; } else { angle = INCREMENT; } static const float INCREMENT[NUMBER_OF_PLANETS] = { 1.0f, 0.7f, 0.5f, 0.2f }; for (int i = 0; i < NUMBER_OF_PLANETS; i++) { if (angles[i] < CIRCLE_ANGLE - INCREMENT[i]) { angles[i] += INCREMENT[i]; } else { angles[i] = INCREMENT[i]; } } if (sun) { setPerspective(); gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gc.loadIdentity(); gc.lookAt(-1.0, 10.0, 19.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); gc.clearColor(0.0, 0.0, 0.0, 1.0); gc.enable(GL_CULL_FACE); gc.enable(GL_LIGHTING); gc.color(1.0f, 1.0f, 1.0f); sun-> draw(&gc, 0.0f, 0.0f, 0.0f); OpenGLLight light(GL_LIGHT0); GLfloat lightPosition[] = {-2.0f, 0.0f, -1.0f, 1.0}; light.position(lightPosition); for (int i = 0; i<NUMBER_OF_PLANETS; i++) { Vertex3 pos = orbits[i]->getOrbitPosition(angles[i]); planets[i]-> draw(&gc, pos.x, pos.y, pos.z); } } mutex.unlock(); } virtual void resize(int w, int h) { if (w == 0 || h == 0) { return; } setPerspective(); } virtual void initialize() { Color4 black = { 0.0, 0.0, 0.0, 1.0 }; Color4 ambient = { 0.5, 0.5, 0.5, 1.0 }; Color4 diffuse = { 0.2, 0.4, 0.8, 1.0 }; Color4 greendiffuse = { 0.0, 1.0, 0.0, 1.0 }; Color4 reddiffuse = { 1.0, 0.0, 0.0, 1.0 }; Color4 bluediffuse = { 0.0, 0.0, 1.0, 1.0 }; Color4 silverdiffuse = { 0.8, 0.8, 0.8, 1.0 }; Color4 specular = { 1.0, 1.0, 1.0, 1.0 }; Color4 emission = { 0.8, 0.2, 0.0, 0.0 }; GLfloat lowShining = { 10.0 }; GLfloat highShining = {100.0 }; OpenGLMateria sunMateria(GL_FRONT, black, diffuse, black, emission, highShining); sun = new OpenGLSolidSphere(sunMateria, 0.5f, 40, 40); int index = 0; orbits[index++] = new OpenGLCircle(0.0f, 0.0f, 0.0f, 1.0); orbits[index++] = new OpenGLCircle(0.0f, 0.0f, 0.0f, 1.6f); orbits[index++] = new OpenGLCircle(0.0f, 0.0f, 0.0f, 2.4f); orbits[index] = new OpenGLCircle(0.0f, 0.0f, 0.0f, 2.9f); OpenGLMateria planetMateria1(GL_FRONT, ambient, bluediffuse, specular, black, lowShining); OpenGLMateria planetMateria2(GL_FRONT, ambient, silverdiffuse, specular, black, lowShining); OpenGLMateria planetMateria3(GL_FRONT, ambient, greendiffuse, specular, black, lowShining); OpenGLMateria planetMateria4(GL_FRONT, ambient, reddiffuse, specular, black, lowShining); index = 0; planets[index++] = new OpenGLSolidSphere(planetMateria1, 0.10f, 20, 20); planets[index++] = new OpenGLSolidSphere(planetMateria2, 0.18f, 20, 20); planets[index++] = new OpenGLSolidSphere(planetMateria3, 0.18f, 20, 20); planets[index] = new OpenGLSolidSphere(planetMateria4, 0.12f, 20, 20); timerThread = new RenderingTimer(this, renderingInterval); timerThread->start(); } public: SimpleView(OpenGLMainView* parent, const char* name, Args& args) :OpenGLView(parent, name, args), renderingInterval(10) { for (int i = 0; i < NUMBER_OF_PLANETS; i++) { angles[i] = 30.0f * i; } renderingInterval = (const int)args.get(XmNrenderingInterval); } ~SimpleView() { } }; //Inner class ends private: SmartPtr<SimpleView> view; public: MainView(OpenGLApplication& applet, const char* name, Args& args) :OpenGLMainView(applet, name, args) { int interval = args.get(XmNrenderingInterval); Args ar; ar.set(XmNrenderingInterval, interval); //20 millisec view = new SimpleView(this, "", ar); } ~MainView() { } }; } // int main(int argc, char** argv) { try { XInitThreads(); glutInit(&argc, argv); const char* name = argv[0]; OpenGLApplication applet(name, argc, argv); Args args; args.set(XmNwidth, 400); args.set(XmNheight, 400); args.set(XmNrenderingInterval, 20); //20 millisec MainView view(applet, name, args); view.realize(); applet.run(); } catch (Exception& ex) { caught(ex); } return 0; } |