SOL4Py Class: ZOpenGLBufferedShape
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Source code
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# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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# ZOpenGLBufferedShape.py
# encodig: utf-8
from SOL4Py.opengl.ZOpenGLIndexedVertices import *
from SOL4Py.openglarb.ZOpenGLVertexBufferARB import *
from SOL4Py.openglarb.ZOpenGLIndexBufferARB import *
from SOL4Py.opengl.ZOpenGLMateria import *
class ZOpenGLBufferedShape(ZOpenGLObject):
## Constructor
def __init__(self, vertices, materia=None):
super().__init__()
self.vertices = vertices
self.materia = materia
if vertices != None:
self.vertexBuffer = ZOpenGLVertexBufferARB();
self.vertexBuffer.bind();
ver = np.array(vertices.getVertices(), dtype="float32")
self.vertexBuffer.data(vertices.getVerticesDataSize(), ver, GL_STATIC_DRAW_ARB);
self.vertexBuffer.unbind();
self.indexBuffer = ZOpenGLIndexBufferARB();
self.indexBuffer.bind();
ind = np.array(vertices.getIndices(), dtype="int")
self.indexBuffer.data(vertices.getIndicesDataSize(), ind, GL_STATIC_DRAW_ARB);
self.indexBuffer.unbind();
else:
raise ValueError("Invalid vertices parameter.");
def draw(self):
self.vertexBuffer.bind();
self.indexBuffer.bind();
if self.materia != None:
self.materia.materialize();
self.vertices. draw();
self.vertexBuffer.unbind();
self.indexBuffer.unbind();
Last modified: 20 Sep. 2019
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