SOL4Py Class: ZOpenGLColorMaterial
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Source code
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# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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# ZOpenGLColorMaterial.py
# encodig: utf-8
import numpy as np
import math
from ctypes import *
from SOL4Py.opengl.ZOpenGLIndexedVertices import *
class ZOpenGLColorMaterial(ZOpenGLObject):
## Constructor
def __init__(self, face, mode):
self.face = face
self.mode = mode
#The parameter face will take CL_FRONT, CL_BACK, CL_FRONT_AND_BACK
#The parameter mode will take GL_EMISSION, GL_AMBIENT, GL_DIFFUSE,
#GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE.
# The initial value is GL_AMBIENT_AND_DIFFUSE.
glColorMaterial(face, mode);
def enable(self):
glEnable(GL_COLOR_MATERIAL);
def disable(self):
glDisable(GL_COLOR_MATERIAL);
Last modified: 20 Sep. 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.