SOL4Py Class: ZOpenGLGeometry
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Source code
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#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#******************************************************************************/
# ZOpenGLGeometry.py
# encodig: utf-8
from SOL4Py.opengl.ZOpenGLObject import *
from SOL4Py.opengl.ZOpenGLMateria import *
class ZOpenGLGeometry(ZOpenGLObject):
def __init__(self, materia): #OpenGLMateria& materia)
self.materia = materia
def draw(x, y, z):
pass
def wireCube(self, size):
glutWireCube(size)
def solidCube(self, size):
glutSolidCube(size)
def wireSphere(self, radius, slices, stacks):
glutWireSphere(radius, slices, stacks)
def solidSphere(self, radius, slices, stacks):
glutSolidSphere(radius, slices, stacks)
def wireCone(self, base, height, slices, stacks):
glutWireCone(base, height, slices, stacks)
def solidCone(self, base, height, slices, stacks):
glutSolidCone(base, height, slices, stacks)
def wireTorus(self, innerRadius, outerRadius, sides, rings):
glutWireTorus(innerRadius, outerRadius, sides, rings)
def solidTorus(self, innerRadius, outerRadius, sides, rings):
glutSolidTorus(innerRadius, outerRadius, sides, rings)
def wireTeapot(self, value):
glutWireTeapot(value)
def solidTeapot(self, value):
glutSolidTeapot(value)
def materialize(self, flags=ZOpenGLMateria.ALL_MATERIAS):
if self.materia != None:
self.materia.materialize(flags)
def ambient(self,color):
if self.materai != None:
self.materia.ambient(color)
def ambient(self, value):
if self.materai != None:
self.materia.ambient(value)
def ambient(self, r, g, b, a):
if self.materai != None:
self.materia.ambient(r, g, b, a)
def diffuse(self, color):
if self.materai != None:
self.materia.diffuse(color)
def diffuse(self, value):
if self.materai != None:
self.materia.diffuse(value)
def diffuse(self, r, g, b, a):
if self.materai != None:
self.materia.diffuse(r, g, b, a)
def specular(self, color):
if self.materai != None:
self.materia.specular(color)
def specular(self, value):
if self.materai != None:
self.materia.specular(value)
def specular(self, r, g, b, a):
if self.materai != None:
self.materia.specular(r, g, b, a)
def shininess(self, shine):
if self.materai != None:
self.shininess(shine)
def emission(self, color):
if self.materai != None:
self.materia.emission(color)
def emission(self, value):
if self.materai != None:
self.materia.emission(value, size)
def emission(self, r, g, b, a):
if self.materai != None:
self.materia.emission(r, g, b, a)
def draw(self, x, y, z):
pass
Last modified: 20 Sep. 2019
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