SOL4Py Class: ZOpenGLLight
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Source code
#/******************************************************************************
#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************/
# ZOpenGLLight.py
# encodig: utf-8
from SOL4Py.opengl.ZOpenGLObject import *
from SOL4Py.opengl.ZOpenGLMateria import *
class ZOpenGLLight(ZOpenGLObject):
def __init__(self, light=GL_LIGHT0):
super().__init__()
self.light = light
#The light parameter will take GL_LIGHT0 to GL_LIGHT7
glEnable(GL_LIGHTING)
glEnable(self.light)
def enable(self):
glEnable(self.light)
def ambientv(self, values):
glLightfv(self.light, GL_AMBIENT, values)
def ambient(self, r, g, b, a):
values = [r, g, b, a]
glLightfv(self.light, GL_AMBIENT, values)
def specularv(self, values):
glLightfv(self.light,GL_SPECULAR, values)
def specular(self, r, g, b, a):
values = [r, g, b, a]
glLightfv(self.light,GL_SPECULAR, values)
def diffusev(self, values):
glLightfv(self.light, GL_DIFFUSE, values)
def diffuse(self, r, g, b, a):
values = [r, g, b, a]
glLightfv(self.light, GL_DIFFUSE, values)
def positionv(self, values):
glLightfv(self.light,GL_POSITION, values)
def position(self, x, y, z, w):
values = [x, y, z, w]
glLightfv(self.light,GL_POSITION, values)
def spotDirection(self, values):
glLightfv(self.light , GL_SPOT_DIRECTION , values)
def spotDirection(self, x, y, z):
values = [x, y, z]
glLightfv(self.light , GL_SPOT_DIRECTION , values)
def spotExponent(self, values):
glLightfv(self.light , GL_SPOT_EXPONENT , values)
def spotExponent(self, v):
values = [v]
glLightfv(self.light , GL_SPOT_EXPONENT , values)
def spotCutoff(self, value):
glLightfv(self.light , GL_SPOT_CUTOFF, value)
def spotCutoff(self, v):
value = [v]
glLightfv(self.light , GL_SPOT_CUTOFF, value)
def constantAttenuation(self, value):
glLightfv(self.light , GL_CONSTANT_ATTENUATION, value)
def constantAttenuation(self, v):
glLightfv(self.light , GL_CONSTANT_ATTENUATION, value)
def linearAttenuation(self, value):
glLightfv(self.light , GL_LINEAR_ATTENUATION, value)
def linearAttenuation(self, v):
value = [v]
glLightfv(self.light , GL_LINEAR_ATTENUATION, value)
def quadraticAttenuation(self, value):
glLightfv(self.light , GL_QUADRATIC_ATTENUATION, value)
def quadraticAttenuation(self, v):
value = [v]
glLightfv(self.light , GL_QUADRATIC_ATTENUATION, value)
Last modified: 20 Sep. 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.