SOL4Py Class: ZOpenGLList
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Source code
#/******************************************************************************
#
# Copyright (c) 2019 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#******************************************************************************/
# ZOpenGLList.py
# encodig: utf-8
from SOL4Py.opengl.ZOpenGLObject import *
#from SOL4Py.opengl.ZOpenGLMateria import *
class ZOpenGLList(ZOpenGLObject):
def __init__(self, list=1, mode=GL_COMPILE ):
super().__init__()
if list <= 0:
raise ValueError("Invalid list id:%d", list)
if glIsList(list) == GL_TRUE:
raise ValueError("Already used " + str(list))
if mode == GL_COMPILE or mode == GL_COMPILE_AND_EXECUTE:
glNewList(list, mode)
else:
raise ValueError("Invalid mode " + str(mode))
self.list = list
self.mode = mode
def call(self):
#if (mode == 0) {
glCallList(list)
#
Last modified: 20 Sep. 2019
Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.