SOL4Py Class: ZOpenGLMainView

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Source code

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#  ZOpenGLMainView.py

# encodig: utf-8

import sys
import os
import math
import traceback

import numpy as np

from PyQt5.QtCore    import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui     import *
from PyQt5.QtOpenGL     import *

import OpenGL
#import OpenGL.GL as gl

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *

from PIL import Image, ImageOps

from SOL4Py.ZApplicationView import *
from SOL4Py.ZScalableScrolledImageView  import *
from SOL4Py.ZVerticalPane    import * 
from SOL4Py.opengl.ZOpenGLView   import * 
 
class ZOpenGLMainView(ZApplicationView):
  
  # ZOpenGLMainView Constructor
  def __init__(self, title, x, y, width, height):
    super(ZOpenGLMainView, self).__init__(title, x, y, width, height)

  def help_about(self):
    QMessageBox.about(self, "About", "OpenGLApplication: Copyright (c) 2019 Antillia.com")
    

  def help_version(self):
    info = """
            Vendor:         {0}
            Renderer:       {1}
            OpenGL Version: {2}
            Shader Version: {3}
        """.format(
            glGetString(GL_VENDOR),
            glGetString(GL_RENDERER),
            glGetString(GL_VERSION),
            glGetString(GL_SHADING_LANGUAGE_VERSION)
        )
    QMessageBox.information(self, "Version", "SOL4Py1.0 on Python3 and PyQt5 " + info)
    

Last modified: 20 Sep. 2019

Copyright (c) 2019 Antillia.com ALL RIGHTS RESERVED.